Commit Graph

24 Commits

Author SHA1 Message Date
f78e71f96b Start on texturing 2024-01-15 18:35:35 +08:00
5a51a375a4 Initialize camera resolution from VIEW_SIZE constant 2024-01-15 18:33:22 +08:00
22cd090f92 Implement basic shading and colors.
CameraRay struct now stores information about tile intersection.
2023-05-01 00:10:01 +01:00
67c41106ff Fix fisheye effect with cosine 2023-04-30 22:47:45 +01:00
4a9d85ba1c Implement basic first person view rendering. 2023-04-20 02:21:21 +01:00
d186b948a7 Update and make level bigger 2023-04-20 02:21:11 +01:00
900504971b Make ray generation sane 2023-04-20 02:19:54 +01:00
787b25239e Add first person view. 2023-04-20 00:31:41 +01:00
2c06859473 Refactor storing of ray-casted distances.
The ray-casting is done when camera_update() is called, and distances
are stored in the Camera struct.
2023-04-20 00:28:17 +01:00
33f673741b Remove draw scale from Camera struct. 2023-04-16 02:43:05 +01:00
bce640219f Refactor 2D map drawing.
2D level represntation now drawn as minimap in it's own texture.
2023-04-16 02:17:11 +01:00
0acfb6e0a9 Ignore ctags files 2023-04-11 05:13:20 +01:00
ccfe9fd786 Ray casting now working 2023-04-07 05:34:22 +01:00
3402fb50d9 Implment getting horizontal/vertical intesections of ray casting. 2023-04-04 20:02:49 +01:00
ca50b6f4b7 Draw rays from camera and call ray casting stub function. 2023-04-02 01:21:02 +01:00
f1cb03bc22 Make now runs ctags -R 2023-04-02 01:20:41 +01:00
0cd0d410a1 Add camera movement 2023-04-02 00:41:32 +01:00
15c3fe7604 Update level drawing 2023-04-02 00:41:16 +01:00
73412b27f8 Add basic camera representation 2023-04-01 00:16:14 +01:00
35ba580398 Update makefile 2023-04-01 00:15:53 +01:00
dd703c3221 Some refactoring 2023-03-31 22:56:26 +01:00
fe02b79946 Create basic level grid representation. 2023-03-31 01:08:02 +01:00
b9470696f6 Separate drawing out to view.cpp 2023-03-30 23:49:36 +01:00
dbb69dd80e Initial commit 2023-03-30 23:36:54 +01:00