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Sheldon Lee bce640219f Refactor 2D map drawing.
2D level represntation now drawn as minimap in it's own texture.
2023-04-16 02:17:11 +01:00
.gitignore Ignore ctags files 2023-04-11 05:13:20 +01:00
camera.cpp Refactor 2D map drawing. 2023-04-16 02:17:11 +01:00
camera.h Refactor 2D map drawing. 2023-04-16 02:17:11 +01:00
level.cpp Refactor 2D map drawing. 2023-04-16 02:17:11 +01:00
level.h Refactor 2D map drawing. 2023-04-16 02:17:11 +01:00
main.cpp Refactor 2D map drawing. 2023-04-16 02:17:11 +01:00
makefile Make now runs ctags -R 2023-04-02 01:20:41 +01:00
maths.cpp Implment getting horizontal/vertical intesections of ray casting. 2023-04-04 20:02:49 +01:00
maths.h Implment getting horizontal/vertical intesections of ray casting. 2023-04-04 20:02:49 +01:00
minimap.cpp Refactor 2D map drawing. 2023-04-16 02:17:11 +01:00
minimap.h Refactor 2D map drawing. 2023-04-16 02:17:11 +01:00
view.cpp Refactor 2D map drawing. 2023-04-16 02:17:11 +01:00
view.h Create basic level grid representation. 2023-03-31 01:08:02 +01:00