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2024-01-15 18:35:35 +08:00
.gitignore Ignore ctags files 2023-04-11 05:13:20 +01:00
camera.cpp Implement basic shading and colors. 2023-05-01 00:10:01 +01:00
camera.h Implement basic shading and colors. 2023-05-01 00:10:01 +01:00
firstperson.cpp Start on texturing 2024-01-15 18:35:35 +08:00
firstperson.h Implement basic first person view rendering. 2023-04-20 02:21:21 +01:00
level.cpp Start on texturing 2024-01-15 18:35:35 +08:00
level.h Start on texturing 2024-01-15 18:35:35 +08:00
main.cpp Refactor 2D map drawing. 2023-04-16 02:17:11 +01:00
makefile Make now runs ctags -R 2023-04-02 01:20:41 +01:00
maths.cpp Implment getting horizontal/vertical intesections of ray casting. 2023-04-04 20:02:49 +01:00
maths.h Implment getting horizontal/vertical intesections of ray casting. 2023-04-04 20:02:49 +01:00
minimap.cpp Implement basic shading and colors. 2023-05-01 00:10:01 +01:00
minimap.h Refactor storing of ray-casted distances. 2023-04-20 00:28:17 +01:00
view.cpp Initialize camera resolution from VIEW_SIZE constant 2024-01-15 18:33:22 +08:00
view.h Create basic level grid representation. 2023-03-31 01:08:02 +01:00
xd.bmp Start on texturing 2024-01-15 18:35:35 +08:00