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Sheldon Lee 2c06859473 Refactor storing of ray-casted distances.
The ray-casting is done when camera_update() is called, and distances
are stored in the Camera struct.
2023-04-20 00:28:17 +01:00
.gitignore Ignore ctags files 2023-04-11 05:13:20 +01:00
camera.cpp Refactor storing of ray-casted distances. 2023-04-20 00:28:17 +01:00
camera.h Refactor storing of ray-casted distances. 2023-04-20 00:28:17 +01:00
level.cpp Refactor storing of ray-casted distances. 2023-04-20 00:28:17 +01:00
level.h Refactor storing of ray-casted distances. 2023-04-20 00:28:17 +01:00
main.cpp Refactor 2D map drawing. 2023-04-16 02:17:11 +01:00
makefile Make now runs ctags -R 2023-04-02 01:20:41 +01:00
maths.cpp Implment getting horizontal/vertical intesections of ray casting. 2023-04-04 20:02:49 +01:00
maths.h Implment getting horizontal/vertical intesections of ray casting. 2023-04-04 20:02:49 +01:00
minimap.cpp Refactor storing of ray-casted distances. 2023-04-20 00:28:17 +01:00
minimap.h Refactor storing of ray-casted distances. 2023-04-20 00:28:17 +01:00
view.cpp Refactor storing of ray-casted distances. 2023-04-20 00:28:17 +01:00
view.h Create basic level grid representation. 2023-03-31 01:08:02 +01:00