Sheldon Lee
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90f6067556
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Updated session.
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2020-07-08 18:54:20 +01:00 |
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Sheldon Lee
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5cf60f5692
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Started on ui.
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2020-07-08 00:30:37 +01:00 |
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Sheldon Lee
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1620659db6
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Added shift + hjkl binds for faster movement.
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2020-07-06 23:04:34 +01:00 |
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Sheldon Lee
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031393a7b3
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Changed file write/load to support more sizes.
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2020-07-06 22:28:47 +01:00 |
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Sheldon Lee
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5972ed4b13
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Minor changes.
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2020-07-06 22:25:44 +01:00 |
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Sheldon Lee
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c7617943f3
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Loading game works. Breaks if dimension > 255 or so.
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2020-07-06 00:59:39 +01:00 |
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Sheldon Lee
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6a23dd6667
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Can now log without new line.
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2020-07-06 00:56:29 +01:00 |
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Sheldon Lee
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ede81f734d
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Tweaks.
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2020-07-05 13:47:36 +01:00 |
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Sheldon Lee
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e912de2a35
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Progress on loading game.
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2020-07-05 13:47:00 +01:00 |
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Sheldon Lee
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4307992cbc
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Added line to prevent zero division.
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2020-07-05 13:45:57 +01:00 |
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Sheldon Lee
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67e216d4ee
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Added basic saving funcionality.
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2020-07-04 00:26:34 +01:00 |
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Sheldon Lee
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4e9422b672
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Added function to get dimensions.
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2020-07-04 00:02:55 +01:00 |
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Sheldon Lee
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974f99b8f8
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Minor changes
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2020-07-03 23:05:26 +01:00 |
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Sheldon Lee
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d788232e72
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Toroidal mapping now works properly.
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2020-07-01 02:01:52 +01:00 |
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Sheldon Lee
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fada7a7af3
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Tweaks.
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2020-07-01 02:01:04 +01:00 |
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Sheldon Lee
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49cced6b4f
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Added logging functionality.
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2020-07-01 01:49:06 +01:00 |
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Sheldon Lee
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c68216afa6
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Updated README.md
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2020-06-27 01:38:35 +01:00 |
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Sheldon Lee
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9925aac937
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Migrated handling of ncurses to game.
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2020-06-27 01:21:47 +01:00 |
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Sheldon Lee
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ee5c58ad81
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destroyGrid() frees grid contents and itself.
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2020-06-27 01:20:49 +01:00 |
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Sheldon Lee
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00ffe88289
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Added binds to clear/randomize cells.
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2020-06-27 01:18:06 +01:00 |
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Sheldon Lee
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29a3184a23
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Removed unused headers.
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2020-06-24 14:34:36 +01:00 |
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Sheldon Lee
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50eeaa8f0a
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Migrated handling of grid and game to game.(c/h).
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2020-06-24 14:27:24 +01:00 |
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Sheldon Lee
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1ad1660736
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Doesn't work segfaults.
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2020-06-24 04:05:49 +01:00 |
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Sheldon Lee
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f4dc092e26
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Updated session.
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2020-06-24 02:56:56 +01:00 |
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Sheldon Lee
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7b3fee4b4f
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Migrated overlay/input handling functions to game(.h/.c).
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2020-06-24 02:51:30 +01:00 |
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Sheldon Lee
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fa9c61cb89
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Updated session.vim.
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2020-06-23 02:38:10 +01:00 |
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Sheldon Lee
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3b8ed228d5
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Added pause feature. Added cursor + cursor position overlay element.
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2020-06-23 02:36:44 +01:00 |
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Sheldon Lee
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30227eef56
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slight changes
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2020-06-23 02:34:29 +01:00 |
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Sheldon Lee
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8361724ad5
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FPS now controlled by delay to reduce cpu usage. Added last key overlay.
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2020-06-22 00:58:05 +01:00 |
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Sheldon Lee
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75f670988c
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Updated session.
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2020-06-22 00:57:01 +01:00 |
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Sheldon Lee
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36cbc3ae6b
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Removed unused contain() function.
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2020-06-18 23:34:48 +01:00 |
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Sheldon Lee
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59f7bfa061
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Added "color" retaining transparancy. Pixels are now drawn solid
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2020-06-18 22:26:14 +01:00 |
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Sheldon Lee
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5a8285eb31
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Updated session.vim
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2020-06-18 22:24:39 +01:00 |
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Sheldon Lee
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9d18b62fcb
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Updated session.
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2020-06-18 01:46:01 +01:00 |
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Sheldon Lee
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c346dc0c27
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Removed signal handler. Added method for user key input.
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2020-06-18 01:44:21 +01:00 |
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Sheldon Lee
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c003983ba3
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changed description
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2020-06-18 01:23:23 +01:00 |
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Sheldon Lee
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d682738967
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updated session.vim
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2020-06-16 19:53:52 +01:00 |
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Sheldon Lee
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570643ec39
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framerate tweaks
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2020-06-16 19:53:10 +01:00 |
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Sheldon Lee
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90d5c8bd63
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Works. Generates random grid
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2020-06-15 01:12:14 +01:00 |
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Sheldon Lee
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72435a2319
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started on functionality related to the game of life
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2020-06-14 02:55:02 +01:00 |
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Sheldon Lee
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d48e580938
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changed README.md to reflect project
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2020-06-12 23:10:27 +01:00 |
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Sheldon Lee
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6d500f8c14
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saved session.vim
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2020-06-12 23:03:00 +01:00 |
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Sheldon Lee
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7c70cb4eb4
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added terminal interrupt handlingw
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2020-06-12 22:50:03 +01:00 |
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Sheldon Lee
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9fd1fa4c83
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added include guards and vim session file
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2020-06-12 19:28:43 +01:00 |
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Sheldon Lee
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397680dbf8
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README.md tweaks
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2020-06-12 02:58:38 +01:00 |
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sheldonmlee
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a1e3708818
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Create README.md
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2020-06-12 02:55:19 +01:00 |
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Sheldon Lee
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e14c7e8576
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first commit
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2020-06-12 02:46:44 +01:00 |
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