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1d30dba681
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Refactor texture code + start splitting networking into threads.
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2024-11-08 22:46:33 +08:00 |
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759a99edcf
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Uncomment return and don't close peer socket if created
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2024-11-05 20:59:11 +08:00 |
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9114ea6691
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Implement basic UDP broadcast/discovery
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2024-11-05 00:57:12 +08:00 |
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1b5e58d95a
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Update function names + use new function
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2024-11-04 23:11:42 +08:00 |
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ebc1a4e1ac
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Move SDL_CloseAudioDevice() audio.c + rename audio device pause
function.
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2024-11-04 22:40:48 +08:00 |
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c7b35b705d
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Refactor and move more audio specific code to audio.c
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2024-10-20 22:13:11 +08:00 |
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9a5486c03c
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Update log statements
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2024-10-17 03:16:41 +08:00 |
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f9cf93eaee
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Update logging to also print to stdout + replace printf to logging.
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2024-10-15 01:36:02 +08:00 |
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988bc52e57
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Change const to #define + cleanup
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2024-10-13 23:03:27 +08:00 |
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64195dd5a9
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Refactor audio and texture into own files
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2024-10-13 22:43:33 +08:00 |
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92d3e150cb
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Better manage devices/memory management
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2024-10-13 14:06:35 +08:00 |
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9a0003059d
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Update .gitignore
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2024-10-13 14:04:57 +08:00 |
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e4895439fa
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Clean up and update audiotest.c
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2024-10-11 03:32:15 +08:00 |
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2ef08b6b1b
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Audio record and playback now works + removed comments
Fixed by moving SDL_AudioSpec definition to init() function.
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2024-10-10 23:32:22 +08:00 |
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ba14ddaf04
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Add example code
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2024-10-10 23:30:03 +08:00 |
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0b8f5a5620
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Add comments and README
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2024-10-10 20:53:49 +08:00 |
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7cc2f28241
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Initial commit
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2024-10-10 20:11:57 +08:00 |
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