Move SDL_CloseAudioDevice() audio.c + rename audio device pause
function.
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parent
c7b35b705d
commit
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12
audio.c
12
audio.c
@ -18,7 +18,7 @@ int audio_init(audio_state* state)
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SDL_zero(recording_spec);
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recording_spec.freq = 44100;
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recording_spec.format = AUDIO_S16;
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recording_spec.format = AUDIO_S32;
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recording_spec.channels = 2;
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recording_spec.samples = 4096;
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recording_spec.callback = audio_recording_callback;
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@ -26,7 +26,7 @@ int audio_init(audio_state* state)
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SDL_zero(playback_spec);
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playback_spec.freq = 44100;
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playback_spec.format = AUDIO_S16;
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playback_spec.format = AUDIO_S32;
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playback_spec.channels = 2;
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playback_spec.samples = 4096;
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playback_spec.callback = audio_playback_callback;
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@ -84,12 +84,18 @@ int audio_playback_init(audio_state* state)
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return 1;
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}
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void audio_playback_pause(audio_state* state, int is_recording, int is_pause)
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void audio_device_pause(audio_state* state, int is_recording, int is_pause)
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{
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int device_id = is_recording ? state->recording_device_id : state->playback_device_id;
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SDL_PauseAudioDevice(device_id, is_pause);
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}
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void audio_device_close(audio_state* state, int is_recording)
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{
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int device_id = is_recording ? state->recording_device_id : state->playback_device_id;
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SDL_CloseAudioDevice(device_id);
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}
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void audio_buffer_reset(audio_state* state)
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{
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memset(state->recording_buffer, 0, state->recording_buffer_size);
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3
audio.h
3
audio.h
@ -16,7 +16,8 @@ int audio_init(audio_state* state);
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void audio_destroy(audio_state* state);
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int audio_recording_init(audio_state* state, int index);
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int audio_playback_init(audio_state* state);
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void audio_playback_pause(audio_state* state, int is_recording, int pause);
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void audio_device_pause(audio_state* state, int is_recording, int pause);
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void audio_device_close(audio_state* state, int is_recording);
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void audio_buffer_reset(audio_state* state);
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#endif
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