Sheldon Lee
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bd9e09e53f
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Implemented type flexibility for UI.
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2020-07-12 02:39:17 +01:00 |
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Sheldon Lee
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305c090e31
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In progress for more type flexibilty for UI.
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2020-07-11 02:08:17 +01:00 |
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Sheldon Lee
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3df203c588
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Can now add lines to ui and draw.
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2020-07-09 23:58:17 +01:00 |
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Sheldon Lee
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1620659db6
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Added shift + hjkl binds for faster movement.
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2020-07-06 23:04:34 +01:00 |
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Sheldon Lee
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031393a7b3
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Changed file write/load to support more sizes.
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2020-07-06 22:28:47 +01:00 |
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Sheldon Lee
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c7617943f3
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Loading game works. Breaks if dimension > 255 or so.
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2020-07-06 00:59:39 +01:00 |
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Sheldon Lee
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e912de2a35
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Progress on loading game.
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2020-07-05 13:47:00 +01:00 |
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Sheldon Lee
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67e216d4ee
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Added basic saving funcionality.
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2020-07-04 00:26:34 +01:00 |
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Sheldon Lee
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d788232e72
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Toroidal mapping now works properly.
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2020-07-01 02:01:52 +01:00 |
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Sheldon Lee
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00ffe88289
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Added binds to clear/randomize cells.
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2020-06-27 01:18:06 +01:00 |
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Sheldon Lee
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50eeaa8f0a
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Migrated handling of grid and game to game.(c/h).
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2020-06-24 14:27:24 +01:00 |
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Sheldon Lee
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1ad1660736
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Doesn't work segfaults.
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2020-06-24 04:05:49 +01:00 |
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Sheldon Lee
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7b3fee4b4f
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Migrated overlay/input handling functions to game(.h/.c).
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2020-06-24 02:51:30 +01:00 |
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