Update function names + use new function
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parent
ebc1a4e1ac
commit
1b5e58d95a
10
main.c
10
main.c
@ -143,7 +143,7 @@ int handle_input(SDL_Event* event, state* state)
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if (state->device_index == -1 || !state->audio.recording_device_id) break;
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if (state->device_index == -1 || !state->audio.recording_device_id) break;
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audio_buffer_reset(&state->audio);
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audio_buffer_reset(&state->audio);
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state->audio.recording_buffer_position = 0;
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state->audio.recording_buffer_position = 0;
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audio_playback_pause(&state->audio, 1, 0);
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audio_device_pause(&state->audio, 1, 0);
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state->application_state = RECORDING;
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state->application_state = RECORDING;
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state->update_ui = 1;
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state->update_ui = 1;
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break;
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break;
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@ -156,7 +156,7 @@ int handle_input(SDL_Event* event, state* state)
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if (device_index_new == -1) break;
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if (device_index_new == -1) break;
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if (device_index_new == state->device_index) break;
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if (device_index_new == state->device_index) break;
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state->device_index = device_index_new;
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state->device_index = device_index_new;
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SDL_CloseAudioDevice(state->audio.recording_device_id);
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audio_device_close(&state->audio, 1);
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audio_recording_init(&state->audio, state->device_index);
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audio_recording_init(&state->audio, state->device_index);
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state->update_ui = 1;
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state->update_ui = 1;
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@ -166,7 +166,7 @@ int handle_input(SDL_Event* event, state* state)
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switch (keysym) {
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switch (keysym) {
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case SDLK_q:
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case SDLK_q:
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case SDLK_ESCAPE:
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case SDLK_ESCAPE:
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audio_playback_pause(&state->audio, 1, 1);
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audio_device_pause(&state->audio, 1, 1);
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state->application_state = SELECTING_DEVICE;
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state->application_state = SELECTING_DEVICE;
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state->update_ui = 1;
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state->update_ui = 1;
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break;
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break;
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@ -180,7 +180,7 @@ int handle_input(SDL_Event* event, state* state)
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if (!state->audio.playback_device_id)
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if (!state->audio.playback_device_id)
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audio_playback_init(&state->audio);
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audio_playback_init(&state->audio);
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state->audio.recording_buffer_position = 0;
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state->audio.recording_buffer_position = 0;
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audio_playback_pause(&state->audio, 0, 0);
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audio_device_pause(&state->audio, 0, 0);
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state->application_state = PLAYBACK;
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state->application_state = PLAYBACK;
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state->update_ui = 1;
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state->update_ui = 1;
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break;
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break;
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@ -196,7 +196,7 @@ int handle_input(SDL_Event* event, state* state)
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switch (keysym) {
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switch (keysym) {
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case SDLK_q:
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case SDLK_q:
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case SDLK_ESCAPE:
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case SDLK_ESCAPE:
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audio_playback_pause(&state->audio, 0, 1);
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audio_device_pause(&state->audio, 0, 1);
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state->application_state = RECORDED;
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state->application_state = RECORDED;
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state->update_ui = 1;
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state->update_ui = 1;
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break;
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break;
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