28 lines
468 B
C
28 lines
468 B
C
#ifndef LEVEL_H
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#define LEVEL_H
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#include <SFML/Graphics.hpp>
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enum level_tileSide
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{
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NORTH,
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EAST,
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SOUTH,
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WEST
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};
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typedef struct
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{
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unsigned int value;
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level_tileSide side;
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float horizontalUV;
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} TileData;
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int level_init();
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void level_end();
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float level_rayCast(sf::Vector2f point, float direction, TileData* tileData);
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void level_getDimensions(unsigned int* width, unsigned int* height);
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unsigned int level_getGridValue(unsigned int x, unsigned int y);
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#endif
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