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2c06859473
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Refactor storing of ray-casted distances.
The ray-casting is done when camera_update() is called, and distances
are stored in the Camera struct.
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2023-04-20 00:28:17 +01:00 |
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33f673741b
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Remove draw scale from Camera struct.
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2023-04-16 02:43:05 +01:00 |
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bce640219f
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Refactor 2D map drawing.
2D level represntation now drawn as minimap in it's own texture.
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2023-04-16 02:17:11 +01:00 |
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ca50b6f4b7
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Draw rays from camera and call ray casting stub function.
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2023-04-02 01:21:02 +01:00 |
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fe02b79946
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Create basic level grid representation.
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2023-03-31 01:08:02 +01:00 |
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