raycasting/level.h

13 lines
316 B
C

#ifndef LEVEL_H
#define LEVEL_H
#include <SFML/Graphics.hpp>
int level_init();
void level_update(sf::RenderTarget* renderTarget, unsigned int drawSize);
void level_end();
float level_rayCastDistance(sf::Vector2f point, float direction);
void level_getDimensions(unsigned int* width, unsigned int* height);
#endif