Start on texturing
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				| @ -10,6 +10,8 @@ static bool init = false; | ||||
| static unsigned int width; | ||||
| static unsigned int height; | ||||
| 
 | ||||
| static sf::Image image; | ||||
| 
 | ||||
| int firstperson_init(unsigned int _width, unsigned int _height) | ||||
| { | ||||
| 	printf("firstperson_init()\n"); | ||||
| @ -17,6 +19,9 @@ int firstperson_init(unsigned int _width, unsigned int _height) | ||||
| 	width = _width; | ||||
| 	height = _height; | ||||
| 	init = true; | ||||
| 
 | ||||
| 	if (!image.loadFromFile("xd.bmp")) return 0; | ||||
| 
 | ||||
| 	return 1; | ||||
| } | ||||
| 
 | ||||
| @ -70,11 +75,17 @@ void firstperson_update(sf::RenderTarget* renderTarget, Camera* camera) | ||||
| 		renderTexture.draw(rectangle); | ||||
| 	} | ||||
| 
 | ||||
| 	sf::Texture imageTexture; | ||||
| 	sf::Sprite imageSprite; | ||||
| 	imageTexture.loadFromImage(image); | ||||
| 	imageSprite.setTexture(imageTexture); | ||||
| 	renderTexture.draw(imageSprite); | ||||
| 
 | ||||
| 	renderTexture.display(); | ||||
| 	sf::Sprite sprite(renderTexture.getTexture()); | ||||
| 	sprite.setPosition(renderTexturePosition); | ||||
| 	renderTarget->draw(sprite); | ||||
| 
 | ||||
| 	renderTarget->draw(sprite); | ||||
| } | ||||
| 
 | ||||
| void firstperson_setTexturePosition(float x, float y) | ||||
|  | ||||
| @ -130,6 +130,7 @@ static float castRay(sf::Vector2f point, float direction, TileData* tileData) | ||||
| 			if (gridValue) { | ||||
| 				tileData->value = gridValue; | ||||
| 				tileData->side = goingDown? NORTH : SOUTH; | ||||
| 				tileData->horizontalUV = 0.f; | ||||
| 				return horizontalRayDist; | ||||
| 			} | ||||
| 
 | ||||
| @ -143,6 +144,7 @@ static float castRay(sf::Vector2f point, float direction, TileData* tileData) | ||||
| 			if (gridValue) { | ||||
| 				tileData->value = gridValue; | ||||
| 				tileData->side = goingRight? WEST : EAST; | ||||
| 				tileData->horizontalUV = 0.f; | ||||
| 				return verticalRayDist; | ||||
| 			} | ||||
| 
 | ||||
|  | ||||
							
								
								
									
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								level.h
									
									
									
									
									
								
							
							
						
						
									
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								level.h
									
									
									
									
									
								
							| @ -15,6 +15,7 @@ typedef struct | ||||
| { | ||||
| 	unsigned int value; | ||||
| 	level_tileSide side; | ||||
| 	float horizontalUV; | ||||
| } TileData; | ||||
| 
 | ||||
| int level_init(); | ||||
|  | ||||
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