Start on texturing
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5a51a375a4
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@ -10,6 +10,8 @@ static bool init = false;
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static unsigned int width;
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static unsigned int height;
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static sf::Image image;
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int firstperson_init(unsigned int _width, unsigned int _height)
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{
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printf("firstperson_init()\n");
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@ -17,6 +19,9 @@ int firstperson_init(unsigned int _width, unsigned int _height)
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width = _width;
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height = _height;
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init = true;
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if (!image.loadFromFile("xd.bmp")) return 0;
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return 1;
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}
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@ -70,11 +75,17 @@ void firstperson_update(sf::RenderTarget* renderTarget, Camera* camera)
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renderTexture.draw(rectangle);
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}
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sf::Texture imageTexture;
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sf::Sprite imageSprite;
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imageTexture.loadFromImage(image);
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imageSprite.setTexture(imageTexture);
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renderTexture.draw(imageSprite);
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renderTexture.display();
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sf::Sprite sprite(renderTexture.getTexture());
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sprite.setPosition(renderTexturePosition);
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renderTarget->draw(sprite);
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renderTarget->draw(sprite);
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}
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void firstperson_setTexturePosition(float x, float y)
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@ -130,6 +130,7 @@ static float castRay(sf::Vector2f point, float direction, TileData* tileData)
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if (gridValue) {
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tileData->value = gridValue;
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tileData->side = goingDown? NORTH : SOUTH;
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tileData->horizontalUV = 0.f;
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return horizontalRayDist;
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}
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@ -143,6 +144,7 @@ static float castRay(sf::Vector2f point, float direction, TileData* tileData)
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if (gridValue) {
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tileData->value = gridValue;
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tileData->side = goingRight? WEST : EAST;
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tileData->horizontalUV = 0.f;
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return verticalRayDist;
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}
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1
level.h
1
level.h
@ -15,6 +15,7 @@ typedef struct
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{
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unsigned int value;
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level_tileSide side;
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float horizontalUV;
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} TileData;
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int level_init();
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