Start on texturing
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				| @ -10,6 +10,8 @@ static bool init = false; | |||||||
| static unsigned int width; | static unsigned int width; | ||||||
| static unsigned int height; | static unsigned int height; | ||||||
| 
 | 
 | ||||||
|  | static sf::Image image; | ||||||
|  | 
 | ||||||
| int firstperson_init(unsigned int _width, unsigned int _height) | int firstperson_init(unsigned int _width, unsigned int _height) | ||||||
| { | { | ||||||
| 	printf("firstperson_init()\n"); | 	printf("firstperson_init()\n"); | ||||||
| @ -17,6 +19,9 @@ int firstperson_init(unsigned int _width, unsigned int _height) | |||||||
| 	width = _width; | 	width = _width; | ||||||
| 	height = _height; | 	height = _height; | ||||||
| 	init = true; | 	init = true; | ||||||
|  | 
 | ||||||
|  | 	if (!image.loadFromFile("xd.bmp")) return 0; | ||||||
|  | 
 | ||||||
| 	return 1; | 	return 1; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| @ -70,11 +75,17 @@ void firstperson_update(sf::RenderTarget* renderTarget, Camera* camera) | |||||||
| 		renderTexture.draw(rectangle); | 		renderTexture.draw(rectangle); | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
|  | 	sf::Texture imageTexture; | ||||||
|  | 	sf::Sprite imageSprite; | ||||||
|  | 	imageTexture.loadFromImage(image); | ||||||
|  | 	imageSprite.setTexture(imageTexture); | ||||||
|  | 	renderTexture.draw(imageSprite); | ||||||
|  | 
 | ||||||
| 	renderTexture.display(); | 	renderTexture.display(); | ||||||
| 	sf::Sprite sprite(renderTexture.getTexture()); | 	sf::Sprite sprite(renderTexture.getTexture()); | ||||||
| 	sprite.setPosition(renderTexturePosition); | 	sprite.setPosition(renderTexturePosition); | ||||||
| 	renderTarget->draw(sprite); |  | ||||||
| 
 | 
 | ||||||
|  | 	renderTarget->draw(sprite); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void firstperson_setTexturePosition(float x, float y) | void firstperson_setTexturePosition(float x, float y) | ||||||
|  | |||||||
| @ -130,6 +130,7 @@ static float castRay(sf::Vector2f point, float direction, TileData* tileData) | |||||||
| 			if (gridValue) { | 			if (gridValue) { | ||||||
| 				tileData->value = gridValue; | 				tileData->value = gridValue; | ||||||
| 				tileData->side = goingDown? NORTH : SOUTH; | 				tileData->side = goingDown? NORTH : SOUTH; | ||||||
|  | 				tileData->horizontalUV = 0.f; | ||||||
| 				return horizontalRayDist; | 				return horizontalRayDist; | ||||||
| 			} | 			} | ||||||
| 
 | 
 | ||||||
| @ -143,6 +144,7 @@ static float castRay(sf::Vector2f point, float direction, TileData* tileData) | |||||||
| 			if (gridValue) { | 			if (gridValue) { | ||||||
| 				tileData->value = gridValue; | 				tileData->value = gridValue; | ||||||
| 				tileData->side = goingRight? WEST : EAST; | 				tileData->side = goingRight? WEST : EAST; | ||||||
|  | 				tileData->horizontalUV = 0.f; | ||||||
| 				return verticalRayDist; | 				return verticalRayDist; | ||||||
| 			} | 			} | ||||||
| 
 | 
 | ||||||
|  | |||||||
							
								
								
									
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							| @ -15,6 +15,7 @@ typedef struct | |||||||
| { | { | ||||||
| 	unsigned int value; | 	unsigned int value; | ||||||
| 	level_tileSide side; | 	level_tileSide side; | ||||||
|  | 	float horizontalUV; | ||||||
| } TileData; | } TileData; | ||||||
| 
 | 
 | ||||||
| int level_init(); | int level_init(); | ||||||
|  | |||||||
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