Refactor 2D map drawing.
2D level represntation now drawn as minimap in it's own texture.
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										62
									
								
								camera.cpp
									
									
									
									
									
								
							
							
						
						
									
										62
									
								
								camera.cpp
									
									
									
									
									
								
							@ -4,73 +4,17 @@
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#include "level.h"
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#define ROTATION_SPEED PI
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#define TRANSLATIONAL_SPEED 100.f
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#define TRANSLATIONAL_SPEED 1.f
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static void draw(Camera* camera, sf::RenderWindow* window);
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static void drawRays(Camera* camera, sf::RenderWindow* window);
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static void drawLine(sf::RenderWindow* window, sf::Vector2f pos, float angle, float length, sf::Color color);
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static void move(Camera* camera, float t);
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void camera_update(Camera* camera, sf::RenderWindow* window, float t)
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void camera_update(Camera* camera, float t)
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{
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	if (!camera || !window) return; 
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	if (!camera) return; 
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	draw(camera, window);
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	move(camera, t);
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}
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static void draw(Camera* camera, sf::RenderWindow* window)
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{
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	const float circleRadius = 5.f;
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	sf::CircleShape circle(circleRadius);
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	circle.setPosition(camera->pos);
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	circle.setOrigin(circleRadius, circleRadius);
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	circle.setFillColor(sf::Color::Green);
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	drawRays(camera, window);
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	drawLine(window, camera->pos, camera->direction, 100, sf::Color::Red);
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	window->draw(circle);
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}
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static void drawRays(Camera* camera, sf::RenderWindow* window)
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{
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	float rayDirection = 0;
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	float rayDirectionStep = camera->fov / (float)camera->resolution;
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	bool isOddResolution = (camera->resolution % 2);
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	float rayDirectionOffset = isOddResolution? 0 : rayDirectionStep / 2.f;
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	for (unsigned int i = 0; i < camera->resolution; i++) {
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		if (isOddResolution && i == 0) 
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			rayDirection = camera->direction;
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		else if (i % 2) 
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			rayDirection = camera->direction - rayDirectionOffset;
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		else 
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			rayDirection = camera->direction + rayDirectionOffset;
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		float distance = level_rayCastDistance(camera->pos, rayDirection);
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		drawLine(window, camera->pos, rayDirection, distance, sf::Color(150, 150, 100));
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		if ((i + isOddResolution) % 2) rayDirectionOffset += rayDirectionStep;
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	}
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}
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static void drawLine(sf::RenderWindow* window, sf::Vector2f pos, float angle, float length, sf::Color color)
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{
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	if (!window) return;
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	sf::Vector2f endOffset(length * cos(angle), length * sin(angle));
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	sf::Vertex start(pos);
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	sf::Vertex end(pos + endOffset);
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	start.color = color;
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	end.color = color;
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	sf::Vertex line[] = { start, end };
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	window->draw(line, 2, sf::Lines);
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}
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static void move(Camera* camera, float t)
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{
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	int forward = 0;
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										3
									
								
								camera.h
									
									
									
									
									
								
							
							
						
						
									
										3
									
								
								camera.h
									
									
									
									
									
								
							@ -9,8 +9,9 @@ typedef struct
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	float direction;
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	unsigned int resolution;
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	float fov;
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	float drawScale;
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} Camera;
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void camera_update(Camera* camera, sf::RenderWindow* window, float t);
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void camera_update(Camera* camera, float t);
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#endif
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										88
									
								
								level.cpp
									
									
									
									
									
								
							
							
						
						
									
										88
									
								
								level.cpp
									
									
									
									
									
								
							@ -6,35 +6,32 @@
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#define WIDTH  5
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#define HEIGHT 5
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static void drawGrid();
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static void drawGridLine(unsigned int step, bool isHorizontal);
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static sf::Vertex getGridLineVertex(unsigned int n, unsigned int maxDimension, bool isStart, bool isHorizontal);
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static void drawGrid(sf::RenderTarget* renderTarget, unsigned int tileSize);
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static void drawGridLine(sf::RenderTarget* renderTarget, float step, bool isHorizontal);
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static sf::Vertex getGridLineVertex(float n, float maxDimension, bool isStart, bool isHorizontal);
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static float castRay(sf::Vector2f point, float direction);
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static void getGridIndex(sf::Vector2f point, int* x, int* y);
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static sf::RenderWindow* window = nullptr;
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static unsigned int level[WIDTH * HEIGHT] = {
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	1, 1, 1, 1, 1,
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	0, 0, 1, 1, 1,
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	0, 0, 0, 0, 0,
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	0, 0, 1, 0, 1,
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	0, 0, 0, 0, 0,
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	0, 0, 1, 0, 1,
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	1, 0, 1, 0, 1,
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	1, 0, 0, 0, 1,
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	1, 0, 1, 1, 1,
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};
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int level_init(sf::RenderWindow* renderWindow)
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int level_init()
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{
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	printf("level_init()\n");
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	window = renderWindow;
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	return 1;
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}
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int level_update()
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void level_update(sf::RenderTarget* renderTarget, unsigned int drawSize)
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{
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	if (!window) return 0;
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	drawGrid();
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	return 1;
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	if (!renderTarget) return;
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	drawGrid(renderTarget, drawSize/WIDTH);
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}
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void level_end()
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@ -48,46 +45,41 @@ float level_rayCastDistance(sf::Vector2f point, float direction)
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	return castRay(point, direction);
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}
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static void drawGrid()
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static void drawGrid(sf::RenderTarget* renderTarget, unsigned int tileSize)
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{
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	const sf::Vector2u windowSize = window->getSize();
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	const unsigned int stepX = windowSize.x/WIDTH;
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	const unsigned int stepY = windowSize.y/HEIGHT;
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	for (unsigned int x = 0; x < WIDTH; x++) {
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		for (unsigned int y = 0; y < HEIGHT; y++) {
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			if (!level[y * HEIGHT + x]) continue;
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			sf::RectangleShape rectangle(sf::Vector2f(stepY, stepY));
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			rectangle.setPosition(x * stepX, y * stepY);
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			window->draw(rectangle);
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			sf::RectangleShape rectangle(sf::Vector2f(tileSize, tileSize));
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			rectangle.setPosition((float)x * tileSize, (float)y * tileSize);
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			renderTarget->draw(rectangle);
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		}
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	}
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	drawGridLine(stepX, true);
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	drawGridLine(stepY, false);
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	drawGridLine(renderTarget, tileSize, true);
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	drawGridLine(renderTarget, tileSize, false);
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}
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static void drawGridLine(unsigned int step, bool isHorizontal)
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static void drawGridLine(sf::RenderTarget* renderTarget, float step, bool isHorizontal)
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{
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	unsigned int lines = isHorizontal? WIDTH : HEIGHT;
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	for (unsigned int n = 0; n < lines; n++) {
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		if (n == 0) continue;
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		unsigned int offset = n * step;
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		unsigned int maxDimension = lines * step;
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		float offset = (float)n * step;
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		float maxDimension = (float)lines * step;
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		sf::Vertex line[] = 
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		{
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			getGridLineVertex(offset, maxDimension, true, isHorizontal),
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			getGridLineVertex(offset, maxDimension, false, isHorizontal)
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		};
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		window->draw(line, 2, sf::Lines);
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		renderTarget->draw(line, 2, sf::Lines);
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	}
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}
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static sf::Vertex getGridLineVertex(unsigned int offset, unsigned int maxDimension, bool isStart, bool isHorizontal)
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static sf::Vertex getGridLineVertex(float offset, float maxDimension, bool isStart, bool isHorizontal)
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{
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	sf::Vertex start; 
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	sf::Vertex end; 
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@ -101,17 +93,14 @@ static sf::Vertex getGridLineVertex(unsigned int offset, unsigned int maxDimensi
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		end   = sf::Vertex(sf::Vector2f(maxDimension, offset));
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	}
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	start.color = sf::Color(100, 100, 100);
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	end.color = sf::Color(100, 100, 100);
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	sf::Color color(100, 100, 100);
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	start.color = color;
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	end.color   = color;
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	return isStart? start : end;
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}
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static float castRay(sf::Vector2f point, float direction)
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{
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	const sf::Vector2u windowSize = window->getSize();
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	const unsigned int tileWidth = windowSize.x/WIDTH;
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	const unsigned int tileHeight = windowSize.y/HEIGHT;
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	int indexX, indexY;
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	getGridIndex(point, &indexX, &indexY);
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@ -135,13 +124,13 @@ static float castRay(sf::Vector2f point, float direction)
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	bool goingDown = direction < PI;
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	int signDown = goingDown? 1 : -1;
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	float horizontalDy = (float)((indexY + goingDown) * tileHeight) - point.y;
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	float horizontalDy = (float)(indexY + goingDown) - point.y;
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	float horizontalDx = horizontalDy/tan(direction);
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	float horizontalStepX = (float)(signDown * (tileWidth/tan(direction)));
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	float horizontalStepY = (float)(signDown * (int)tileHeight);
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	float horizontalStepX = ((float)signDown * (1.f/tan(direction)));
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	float horizontalStepY = (float)signDown;
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	float horizontalProjectedX = point.x + horizontalDx;
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	float horizontalProjectedY = (indexY + goingDown) * tileHeight;
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	float horizontalProjectedY = indexY + goingDown;
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	float horizontalDistCoeff = sin(direction);
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	float horizontalRayDist = std::abs(horizontalDy/horizontalDistCoeff);
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@ -150,18 +139,19 @@ static float castRay(sf::Vector2f point, float direction)
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	bool goingRight = direction < PI;
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	int signRight = goingRight? 1 : -1;
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	float verticalDx = (float)((indexX + goingRight) * tileWidth) - point.x;
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	float verticalDx = (float)(indexX + goingRight) - point.x;
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	float verticalDy = -verticalDx/tan(direction); // y axis needs to be flipped 
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	float verticalStepY = -(float)(signRight * (tileHeight/tan(direction))); // y axis also flipped here
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	float verticalStepX = (float)(signRight * (int)tileHeight);
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	float verticalStepY = -((float)signRight * (1.f/tan(direction))); // y axis also flipped here
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	float verticalStepX = (float)signRight;
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	float verticalProjectedY = point.y + verticalDy;
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	float verticalProjectedX = (indexX + goingRight) * tileWidth;
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	float verticalProjectedX = indexX + goingRight;
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	float verticalDistCoeff = sin(direction);
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	float verticalRayDist = std::abs(verticalDx/verticalDistCoeff);
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	while (true) {
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	unsigned int tries = WIDTH * HEIGHT;
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	while (tries--) {
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		int indexX0, indexY0; // store grid indices for horizontal intersections
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		int indexX1, indexY1; // store grid indices for vertical intersections
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		getGridIndex(sf::Vector2f(horizontalProjectedX, horizontalProjectedY), &indexX0, &indexY0);
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@ -201,10 +191,8 @@ static float castRay(sf::Vector2f point, float direction)
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static void getGridIndex(sf::Vector2f point, int* x, int* y)
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{
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	const sf::Vector2u windowSize = window->getSize();
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	*x = point.x / (int)(windowSize.x / WIDTH);
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	*y = point.y / (int)(windowSize.y / HEIGHT);
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	*x = point.x;
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	*y = point.y;
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	if (*x < 0 || WIDTH <= *x) *x = -1;
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	if (*y < 0 || HEIGHT <= *y) *y = -1;
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										4
									
								
								level.h
									
									
									
									
									
								
							
							
						
						
									
										4
									
								
								level.h
									
									
									
									
									
								
							@ -3,8 +3,8 @@
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#include <SFML/Graphics.hpp>
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int level_init(sf::RenderWindow* renderWindow);
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int level_update();
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int level_init();
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void level_update(sf::RenderTarget* renderTarget, unsigned int drawSize);
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void level_end();
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float level_rayCastDistance(sf::Vector2f point, float direction);
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										2
									
								
								main.cpp
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								main.cpp
									
									
									
									
									
								
							@ -4,7 +4,7 @@
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int main()
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{
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	view_init();
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	if (!view_init()) return 1;
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	while (view_update());
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	view_end();
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										90
									
								
								minimap.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										90
									
								
								minimap.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,90 @@
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#include "minimap.h"
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#include <stdio.h>
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#include "maths.h"
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#include "level.h"
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static void drawCamera(sf::RenderTarget* renderTarget, Camera* camera);
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static void drawRays(sf::RenderTarget* renderTarget, Camera* camera);
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static void drawLine(sf::RenderTarget* renderTarget, sf::Vector2f pos, float angle, float length, sf::Color color);
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static sf::RenderTexture minimap;
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static unsigned int minimapSize;
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int minimap_init(unsigned int size)
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{
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	printf("minimap_init()\n");
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	minimapSize = size;
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	if (!minimap.create(size, size)) return 0;
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	level_init();
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	return 1;
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}
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void minimap_update(sf::RenderTarget* renderTarget, Camera* camera)
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{
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	if (!renderTarget || !camera) return;
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	minimap.clear();
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	level_update(&minimap, minimapSize);
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	drawCamera(&minimap, camera);
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	minimap.display();
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	sf::Sprite sprite(minimap.getTexture());
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	renderTarget->draw(sprite);
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}
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static void drawCamera(sf::RenderTarget* renderTarget, Camera* camera)
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{
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	const sf::Vector2f scaledPos = camera->pos * camera->drawScale;
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	const float circleRadius = 0.02f * minimapSize;
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	sf::CircleShape circle(circleRadius);
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	circle.setPosition(scaledPos);
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	circle.setOrigin(circleRadius, circleRadius);
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	circle.setFillColor(sf::Color::Green);
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	drawRays(renderTarget, camera);
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	drawLine(renderTarget, scaledPos, camera->direction, minimapSize / 5.f, sf::Color::Red);
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	renderTarget->draw(circle);
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}
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static void drawRays(sf::RenderTarget* renderTarget, Camera* camera)
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{
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	const sf::Vector2f scaledPos = camera->pos * camera->drawScale;
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	float rayDirection = 0;
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	float rayDirectionStep = camera->fov / (float)camera->resolution;
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	bool isOddResolution = (camera->resolution % 2);
 | 
			
		||||
	float rayDirectionOffset = isOddResolution? 0 : rayDirectionStep / 2.f;
 | 
			
		||||
 | 
			
		||||
	for (unsigned int i = 0; i < camera->resolution; i++) {
 | 
			
		||||
		if (isOddResolution && i == 0) 
 | 
			
		||||
			rayDirection = camera->direction;
 | 
			
		||||
		else if (i % 2) 
 | 
			
		||||
			rayDirection = camera->direction - rayDirectionOffset;
 | 
			
		||||
		else 
 | 
			
		||||
			rayDirection = camera->direction + rayDirectionOffset;
 | 
			
		||||
 | 
			
		||||
		float distance = level_rayCastDistance(camera->pos, rayDirection) * camera->drawScale;
 | 
			
		||||
 | 
			
		||||
		drawLine(renderTarget, scaledPos, rayDirection, distance, sf::Color(150, 150, 100));
 | 
			
		||||
 | 
			
		||||
		if ((i + isOddResolution) % 2) rayDirectionOffset += rayDirectionStep;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void drawLine(sf::RenderTarget* renderTarget, sf::Vector2f pos, float angle, float length, sf::Color color)
 | 
			
		||||
{
 | 
			
		||||
	if (!renderTarget) return;
 | 
			
		||||
 | 
			
		||||
	sf::Vector2f endOffset(length * cos(angle), length * sin(angle));
 | 
			
		||||
	sf::Vertex start(pos);
 | 
			
		||||
	sf::Vertex end(pos + endOffset);
 | 
			
		||||
 | 
			
		||||
	start.color = color;
 | 
			
		||||
	end.color = color;
 | 
			
		||||
 | 
			
		||||
	sf::Vertex line[] = { start, end };
 | 
			
		||||
 | 
			
		||||
	renderTarget->draw(line, 2, sf::Lines);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										10
									
								
								minimap.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								minimap.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
#ifndef MINIMAP_H
 | 
			
		||||
#define MINIMAP_H
 | 
			
		||||
 | 
			
		||||
#include <SFML/Graphics.hpp>
 | 
			
		||||
#include "camera.h"
 | 
			
		||||
 | 
			
		||||
int minimap_init(unsigned int size);
 | 
			
		||||
void minimap_update(sf::RenderTarget* renderTarget, Camera* camera);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										28
									
								
								view.cpp
									
									
									
									
									
								
							
							
						
						
									
										28
									
								
								view.cpp
									
									
									
									
									
								
							@ -2,22 +2,26 @@
 | 
			
		||||
#include <SFML/Graphics.hpp>
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
 | 
			
		||||
#include "level.h"
 | 
			
		||||
#include "camera.h"
 | 
			
		||||
#include "maths.h"
 | 
			
		||||
#include "camera.h"
 | 
			
		||||
#include "minimap.h"
 | 
			
		||||
 | 
			
		||||
#define MINIMAP_SIZE 300
 | 
			
		||||
#define HALF_MINIMAP_SIZE MINIMAP_SIZE/2.f
 | 
			
		||||
#define DRAW_SCALE MINIMAP_SIZE/5.f
 | 
			
		||||
 | 
			
		||||
static int handleKeyCode(sf::Keyboard::Key key);
 | 
			
		||||
 | 
			
		||||
static sf::Uint32 style = sf::Style::Titlebar;
 | 
			
		||||
static sf::RenderWindow window(sf::VideoMode(500, 500), "Raycasting", style);
 | 
			
		||||
static sf::Clock timer;
 | 
			
		||||
static Camera camera = { sf::Vector2f(5.f/2.f, 5.f/2.f), 0.f, 300, 0.5f*PI, DRAW_SCALE };
 | 
			
		||||
 | 
			
		||||
static Camera camera = { sf::Vector2f(300.f, 250.f), 0.f, 100, 2.0f*PI };
 | 
			
		||||
static sf::Uint32 style = sf::Style::Titlebar;
 | 
			
		||||
static sf::RenderWindow window(sf::VideoMode(MINIMAP_SIZE + camera.resolution, MINIMAP_SIZE), "Raycasting", style);
 | 
			
		||||
static sf::Clock timer;
 | 
			
		||||
 | 
			
		||||
int view_init()
 | 
			
		||||
{
 | 
			
		||||
	printf("view_init()\n");
 | 
			
		||||
	level_init(&window);
 | 
			
		||||
	minimap_init(MINIMAP_SIZE);
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -38,11 +42,12 @@ int view_update()
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	window.clear();
 | 
			
		||||
	
 | 
			
		||||
	sf::Time t = timer.restart();
 | 
			
		||||
	if (!level_update()) return 0;
 | 
			
		||||
	camera_update(&camera, &window, t.asSeconds());
 | 
			
		||||
 | 
			
		||||
	camera_update(&camera, t.asSeconds());
 | 
			
		||||
 | 
			
		||||
	window.clear();
 | 
			
		||||
	minimap_update(&window, &camera);
 | 
			
		||||
	window.display();
 | 
			
		||||
 | 
			
		||||
	return 1;
 | 
			
		||||
@ -51,7 +56,6 @@ int view_update()
 | 
			
		||||
void view_end()
 | 
			
		||||
{
 | 
			
		||||
	printf("view_end()\n");
 | 
			
		||||
	level_end();
 | 
			
		||||
 | 
			
		||||
	window.close();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user