Remove draw scale from Camera struct.
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bce640219f
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33f673741b
1
camera.h
1
camera.h
@ -9,7 +9,6 @@ typedef struct
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float direction;
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float direction;
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unsigned int resolution;
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unsigned int resolution;
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float fov;
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float fov;
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float drawScale;
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} Camera;
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} Camera;
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void camera_update(Camera* camera, float t);
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void camera_update(Camera* camera, float t);
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@ -45,6 +45,12 @@ float level_rayCastDistance(sf::Vector2f point, float direction)
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return castRay(point, direction);
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return castRay(point, direction);
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}
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}
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void level_getDimensions(unsigned int* width, unsigned int* height)
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{
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*width = WIDTH;
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*height = HEIGHT;
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}
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static void drawGrid(sf::RenderTarget* renderTarget, unsigned int tileSize)
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static void drawGrid(sf::RenderTarget* renderTarget, unsigned int tileSize)
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{
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{
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for (unsigned int x = 0; x < WIDTH; x++) {
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for (unsigned int x = 0; x < WIDTH; x++) {
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1
level.h
1
level.h
@ -7,5 +7,6 @@ int level_init();
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void level_update(sf::RenderTarget* renderTarget, unsigned int drawSize);
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void level_update(sf::RenderTarget* renderTarget, unsigned int drawSize);
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void level_end();
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void level_end();
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float level_rayCastDistance(sf::Vector2f point, float direction);
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float level_rayCastDistance(sf::Vector2f point, float direction);
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void level_getDimensions(unsigned int* width, unsigned int* height);
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#endif
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#endif
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18
minimap.cpp
18
minimap.cpp
@ -10,19 +10,29 @@ static void drawLine(sf::RenderTarget* renderTarget, sf::Vector2f pos, float ang
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static sf::RenderTexture minimap;
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static sf::RenderTexture minimap;
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static bool init = false;
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static unsigned int minimapSize;
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static unsigned int minimapSize;
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static float drawScale;
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int minimap_init(unsigned int size)
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int minimap_init(unsigned int size)
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{
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{
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printf("minimap_init()\n");
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printf("minimap_init()\n");
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minimapSize = size;
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if (!minimap.create(size, size)) return 0;
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if (!minimap.create(size, size)) return 0;
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level_init();
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level_init();
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unsigned int width, height;
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level_getDimensions(&width, &height);
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minimapSize = size;
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drawScale = (float)size/(float)width;
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init = true;
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return 1;
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return 1;
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}
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}
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void minimap_update(sf::RenderTarget* renderTarget, Camera* camera)
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void minimap_update(sf::RenderTarget* renderTarget, Camera* camera)
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{
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{
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if (!init) return;
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if (!renderTarget || !camera) return;
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if (!renderTarget || !camera) return;
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minimap.clear();
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minimap.clear();
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level_update(&minimap, minimapSize);
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level_update(&minimap, minimapSize);
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@ -35,7 +45,7 @@ void minimap_update(sf::RenderTarget* renderTarget, Camera* camera)
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static void drawCamera(sf::RenderTarget* renderTarget, Camera* camera)
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static void drawCamera(sf::RenderTarget* renderTarget, Camera* camera)
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{
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{
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const sf::Vector2f scaledPos = camera->pos * camera->drawScale;
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const sf::Vector2f scaledPos = camera->pos * drawScale;
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const float circleRadius = 0.02f * minimapSize;
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const float circleRadius = 0.02f * minimapSize;
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sf::CircleShape circle(circleRadius);
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sf::CircleShape circle(circleRadius);
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circle.setPosition(scaledPos);
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circle.setPosition(scaledPos);
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@ -49,7 +59,7 @@ static void drawCamera(sf::RenderTarget* renderTarget, Camera* camera)
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static void drawRays(sf::RenderTarget* renderTarget, Camera* camera)
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static void drawRays(sf::RenderTarget* renderTarget, Camera* camera)
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{
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{
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const sf::Vector2f scaledPos = camera->pos * camera->drawScale;
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const sf::Vector2f scaledPos = camera->pos * drawScale;
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float rayDirection = 0;
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float rayDirection = 0;
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float rayDirectionStep = camera->fov / (float)camera->resolution;
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float rayDirectionStep = camera->fov / (float)camera->resolution;
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@ -64,7 +74,7 @@ static void drawRays(sf::RenderTarget* renderTarget, Camera* camera)
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else
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else
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rayDirection = camera->direction + rayDirectionOffset;
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rayDirection = camera->direction + rayDirectionOffset;
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float distance = level_rayCastDistance(camera->pos, rayDirection) * camera->drawScale;
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float distance = level_rayCastDistance(camera->pos, rayDirection) * drawScale;
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drawLine(renderTarget, scaledPos, rayDirection, distance, sf::Color(150, 150, 100));
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drawLine(renderTarget, scaledPos, rayDirection, distance, sf::Color(150, 150, 100));
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4
view.cpp
4
view.cpp
@ -6,13 +6,13 @@
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#include "camera.h"
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#include "camera.h"
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#include "minimap.h"
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#include "minimap.h"
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#define MINIMAP_SIZE 300
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#define MINIMAP_SIZE 250
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#define HALF_MINIMAP_SIZE MINIMAP_SIZE/2.f
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#define HALF_MINIMAP_SIZE MINIMAP_SIZE/2.f
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#define DRAW_SCALE MINIMAP_SIZE/5.f
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#define DRAW_SCALE MINIMAP_SIZE/5.f
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static int handleKeyCode(sf::Keyboard::Key key);
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static int handleKeyCode(sf::Keyboard::Key key);
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static Camera camera = { sf::Vector2f(5.f/2.f, 5.f/2.f), 0.f, 300, 0.5f*PI, DRAW_SCALE };
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static Camera camera = { sf::Vector2f(5.f/2.f, 5.f/2.f), 0.f, 300, 0.5f*PI };
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static sf::Uint32 style = sf::Style::Titlebar;
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static sf::Uint32 style = sf::Style::Titlebar;
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static sf::RenderWindow window(sf::VideoMode(MINIMAP_SIZE + camera.resolution, MINIMAP_SIZE), "Raycasting", style);
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static sf::RenderWindow window(sf::VideoMode(MINIMAP_SIZE + camera.resolution, MINIMAP_SIZE), "Raycasting", style);
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