Sheldon Lee
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c7617943f3
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Loading game works. Breaks if dimension > 255 or so.
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2020-07-06 00:59:39 +01:00 |
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Sheldon Lee
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e912de2a35
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Progress on loading game.
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2020-07-05 13:47:00 +01:00 |
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Sheldon Lee
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67e216d4ee
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Added basic saving funcionality.
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2020-07-04 00:26:34 +01:00 |
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Sheldon Lee
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d788232e72
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Toroidal mapping now works properly.
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2020-07-01 02:01:52 +01:00 |
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Sheldon Lee
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9925aac937
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Migrated handling of ncurses to game.
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2020-06-27 01:21:47 +01:00 |
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Sheldon Lee
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29a3184a23
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Removed unused headers.
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2020-06-24 14:34:36 +01:00 |
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Sheldon Lee
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50eeaa8f0a
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Migrated handling of grid and game to game.(c/h).
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2020-06-24 14:27:24 +01:00 |
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Sheldon Lee
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1ad1660736
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Doesn't work segfaults.
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2020-06-24 04:05:49 +01:00 |
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Sheldon Lee
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7b3fee4b4f
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Migrated overlay/input handling functions to game(.h/.c).
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2020-06-24 02:51:30 +01:00 |
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Sheldon Lee
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3b8ed228d5
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Added pause feature. Added cursor + cursor position overlay element.
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2020-06-23 02:36:44 +01:00 |
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Sheldon Lee
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30227eef56
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slight changes
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2020-06-23 02:34:29 +01:00 |
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Sheldon Lee
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8361724ad5
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FPS now controlled by delay to reduce cpu usage. Added last key overlay.
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2020-06-22 00:58:05 +01:00 |
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Sheldon Lee
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36cbc3ae6b
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Removed unused contain() function.
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2020-06-18 23:34:48 +01:00 |
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Sheldon Lee
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59f7bfa061
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Added "color" retaining transparancy. Pixels are now drawn solid
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2020-06-18 22:26:14 +01:00 |
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Sheldon Lee
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c346dc0c27
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Removed signal handler. Added method for user key input.
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2020-06-18 01:44:21 +01:00 |
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Sheldon Lee
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570643ec39
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framerate tweaks
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2020-06-16 19:53:10 +01:00 |
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Sheldon Lee
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90d5c8bd63
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Works. Generates random grid
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2020-06-15 01:12:14 +01:00 |
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Sheldon Lee
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7c70cb4eb4
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added terminal interrupt handlingw
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2020-06-12 22:50:03 +01:00 |
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Sheldon Lee
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e14c7e8576
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first commit
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2020-06-12 02:46:44 +01:00 |
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