Sheldon Lee
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ee5c58ad81
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destroyGrid() frees grid contents and itself.
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2020-06-27 01:20:49 +01:00 |
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Sheldon Lee
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50eeaa8f0a
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Migrated handling of grid and game to game.(c/h).
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2020-06-24 14:27:24 +01:00 |
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Sheldon Lee
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1ad1660736
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Doesn't work segfaults.
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2020-06-24 04:05:49 +01:00 |
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Sheldon Lee
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8361724ad5
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FPS now controlled by delay to reduce cpu usage. Added last key overlay.
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2020-06-22 00:58:05 +01:00 |
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Sheldon Lee
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59f7bfa061
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Added "color" retaining transparancy. Pixels are now drawn solid
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2020-06-18 22:26:14 +01:00 |
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Sheldon Lee
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570643ec39
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framerate tweaks
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2020-06-16 19:53:10 +01:00 |
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Sheldon Lee
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90d5c8bd63
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Works. Generates random grid
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2020-06-15 01:12:14 +01:00 |
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Sheldon Lee
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72435a2319
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started on functionality related to the game of life
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2020-06-14 02:55:02 +01:00 |
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Sheldon Lee
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9fd1fa4c83
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added include guards and vim session file
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2020-06-12 19:28:43 +01:00 |
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Sheldon Lee
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e14c7e8576
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first commit
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2020-06-12 02:46:44 +01:00 |
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