ncurses-gameoflife/grid.h

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#include <stdbool.h>
#ifndef GRID_H
#define GRID_H
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typedef struct Grid {
unsigned int size;
unsigned int width;
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bool* state;
bool* next_state;
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} Grid;
// inits grid and returns pointer to grid. Remember to use Destroy Grid to deallocate
Grid* initGrid(unsigned int width, unsigned int height);
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void randomizeGrid(Grid* grid);
unsigned int toIndex(Grid* grid, int x, int y);
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bool getPixel(Grid* grid, int x, int y);
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void clearGrid(Grid* grid);
void updateGrid(Grid* grid);
void setPixel(Grid* grid, int x, int y, bool on);
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void drawGrid(Grid* grid);
void destroyGrid(Grid* grid);
#endif
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