ncurses-gameoflife/grid.h

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#include <stdbool.h>
#include <ncurses.h>
#ifndef GRID_H
#define GRID_H
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typedef struct Grid {
unsigned int size;
unsigned int width;
bool* arr;
} Grid;
void initGrid(Grid* grid, unsigned int width, unsigned int height);
unsigned int toIndex(Grid* grid, int x, int y);
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void clearGrid(Grid* grid);
void updateGrid(Grid* grid);
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void putPixel(Grid* grid, int x, int y);
void drawGrid(Grid* grid);
#endif