ncurses-gameoflife/main.c

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#include <ncurses.h>
// Delay and timing.
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#include <unistd.h>
#include <time.h>
// math
#include <math.h>
// game
#include "game.h"
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#include "grid.h"
#include "vect.h"
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int main()
{
// init
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initscr();
raw();
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noecho();
// Colors
// allows for transparancy when color values in init_pair(); are set to -1 or, no pair specified
// e.g init_pair(1, COLOR_WHITE, -1) would be transparent background but white text
use_default_colors();
start_color();
// cell
init_pair(1, COLOR_BLUE, COLOR_WHITE);
// text
init_pair(2, COLOR_YELLOW, -1);
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// cursor
init_pair(3, COLOR_RED, COLOR_RED);
// doesn't wait for user to input.
// timeout(100) waits for 100ms for input.
timeout(0);
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curs_set(FALSE);
// framerate of the game
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const int FRAME_RATE = 30;
const float FRAME_TIME = 1.f/(float)FRAME_RATE;
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initGame();
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float t = 0;
while (isRunning()) {
clock_t start_t = clock();
char ch = getch();
handleInput(ch);
drawGame();
drawLastPressed(ch);
drawCurPos();
refresh();
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updateGame();
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usleep(pow(10,6)*(FRAME_TIME-t));
float t = (float) (clock()-start_t) / (float) CLOCKS_PER_SEC;
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}
endwin();
return 0;
}