2020-06-12 09:46:44 +08:00
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#include <ncurses.h>
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2020-06-24 09:51:30 +08:00
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// Delay and timing.
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2020-06-12 09:46:44 +08:00
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#include <unistd.h>
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2020-06-18 08:44:21 +08:00
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#include <time.h>
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2020-06-24 09:51:30 +08:00
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// math
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#include <math.h>
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// game
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#include "game.h"
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2020-06-12 09:46:44 +08:00
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#include "grid.h"
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#include "vect.h"
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2020-06-22 07:58:05 +08:00
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2020-06-12 09:46:44 +08:00
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int main()
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{
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// init
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initscr();
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2020-06-18 08:44:21 +08:00
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raw();
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2020-06-23 09:34:29 +08:00
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noecho();
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2020-06-22 07:58:05 +08:00
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// Colors
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2020-06-19 05:26:14 +08:00
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// allows for transparancy when color values in init_pair(); are set to -1 or, no pair specified
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// e.g init_pair(1, COLOR_WHITE, -1) would be transparent background but white text
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use_default_colors();
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start_color();
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2020-06-22 07:58:05 +08:00
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// cell
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init_pair(1, COLOR_BLUE, COLOR_WHITE);
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// text
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init_pair(2, COLOR_YELLOW, -1);
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2020-06-23 09:34:29 +08:00
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// cursor
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init_pair(3, COLOR_RED, COLOR_RED);
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2020-06-18 08:44:21 +08:00
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// doesn't wait for user to input.
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// timeout(100) waits for 100ms for input.
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timeout(0);
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2020-06-12 09:46:44 +08:00
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curs_set(FALSE);
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2020-06-18 08:44:21 +08:00
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2020-06-19 05:26:14 +08:00
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// framerate of the game
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const int FRAME_RATE = 30;
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const float FRAME_TIME = 1.f/(float)FRAME_RATE;
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2020-06-12 09:46:44 +08:00
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2020-06-24 21:27:24 +08:00
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initGame();
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2020-06-23 09:34:29 +08:00
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2020-06-22 07:58:05 +08:00
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float t = 0;
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2020-06-24 09:51:30 +08:00
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while (isRunning()) {
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clock_t start_t = clock();
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char ch = getch();
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2020-06-22 07:58:05 +08:00
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handleInput(ch);
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2020-06-24 21:27:24 +08:00
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drawGame();
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drawLastPressed(ch);
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drawCurPos();
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refresh();
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2020-06-24 11:05:49 +08:00
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2020-06-24 21:27:24 +08:00
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updateGame();
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2020-06-12 09:46:44 +08:00
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2020-06-22 07:58:05 +08:00
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usleep(pow(10,6)*(FRAME_TIME-t));
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float t = (float) (clock()-start_t) / (float) CLOCKS_PER_SEC;
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2020-06-12 09:46:44 +08:00
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}
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endwin();
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return 0;
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}
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