sdl-audio/texture.h

30 lines
844 B
C

#ifndef TEXTURE_H
#define TEXTURE_H
#include <SDL2/SDL_ttf.h>
#include "SDL2/SDL.h"
typedef struct {
SDL_Texture* texture;
SDL_Renderer* renderer;
TTF_Font* font;
int width;
int height;
} text_texture;
typedef struct {
text_texture* textures;
int len;
} text_texture_frame;
int text_texture_init(text_texture* text_texture, SDL_Renderer* renderer, int font_size);
int text_texture_load(text_texture* text_texture, char* string);
int text_texture_render(text_texture* text_texture, int x, int y);
int text_texture_destroy(text_texture* text_texture);
int text_texture_frame_init(text_texture_frame* text_texture_frame, int len, SDL_Renderer* renderer, int font_size);
int text_texture_frame_render(text_texture_frame* text_texture_frame, int x, int y);
int text_texture_frame_destroy(text_texture_frame* text_texture_frame);
#endif