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2 Commits

Author SHA1 Message Date
2ef08b6b1b Audio record and playback now works + removed comments
Fixed by moving SDL_AudioSpec definition to init() function.
2024-10-10 23:32:22 +08:00
ba14ddaf04 Add example code 2024-10-10 23:30:03 +08:00
2 changed files with 616 additions and 64 deletions

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@ -0,0 +1,584 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_audio.h>
#include <stdio.h>
/*
* INFO: I will mark places to look at with INFO:
*/
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int MAX_RECORDING_DEVICES = 10;
const int MAX_RECORDING_SECONDS = 1;
const int RECORDING_BUFFER_SECONDS = MAX_RECORDING_SECONDS + 1;
/*
* Application
*/
int init();
void destroy();
int select_device(SDL_KeyboardEvent* key_event, int max_index);
typedef enum {
SELECTING_DEVICE,
RECORDING,
RECORDED,
PLAYBACK,
} application_state;
typedef struct {
application_state application_state;
int device_index;
int recording_device_id;
int playback_device_id;
} state;
void application_state_to_string(application_state state, char* string);
/*
* Visual
*/
SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
//TTF_Font* global_font = NULL;
typedef struct {
SDL_Texture* texture;
int width;
int height;
} text_texture;
int text_texture_init(text_texture* text_texture);
int text_texture_load(text_texture* text_texture, char* string);
int text_texture_render(text_texture* text_texture, int x, int y);
int text_texture_free(text_texture* text_texture);
/*
* Audio INFO: audio related declarations and callback here.
*/
int num_devices = 0;
int num_recdevices = 0;
int num_playdevices = 0;
SDL_AudioSpec recording_spec;
SDL_AudioSpec playback_spec;
SDL_AudioSpec received_recording_spec;
SDL_AudioSpec received_playback_spec;
Uint8* recording_buffer = NULL;
unsigned int recording_buffer_size = 0;
unsigned int recording_buffer_position = 0;
unsigned int recording_buffer_position_max = 0;
SDL_AudioDeviceID audio_recording_init(int index, void* userdata);
SDL_AudioDeviceID audio_playback_init(void* userdata);
void audio_buffer_destroy();
void audio_recording_callback( void* userdata, Uint8* stream, int len );
void audio_playback_callback( void* userdata, Uint8* stream, int len );
void handle_input(SDL_Event* event, state* state);
void handle_task(state* state);
//Recording data buffer
Uint8* gRecordingBuffer = NULL;
//Size of data buffer
Uint32 gBufferByteSize = 0;
//Position in data buffer
Uint32 gBufferBytePosition = 0;
void audioRecordingCallback(void* userdata, Uint8* stream, int len )
{
memcpy(&gRecordingBuffer[ gBufferBytePosition ], stream, len);
gBufferBytePosition += len;
printf("recording\n");
}
void audioPlaybackCallback(void* userdata, Uint8* stream, int len )
{
memcpy(stream, &gRecordingBuffer[ gBufferBytePosition ], len);
gBufferBytePosition += len;
printf("playback\n");
}
int main(int argc, char* argv[])
{
SDL_AudioDeviceID recordingDeviceId = 0;
SDL_AudioDeviceID playbackDeviceId = 0;
SDL_AudioSpec gReceivedRecordingSpec;
SDL_AudioSpec gReceivedPlaybackSpec;
SDL_AudioSpec desiredRecordingSpec;
SDL_zero(desiredRecordingSpec);
desiredRecordingSpec.freq = 44100;
desiredRecordingSpec.format = AUDIO_S16;
desiredRecordingSpec.channels = 2;
desiredRecordingSpec.samples = 4096;
desiredRecordingSpec.callback = audioRecordingCallback;
SDL_AudioSpec desiredPlaybackSpec;
SDL_zero(desiredPlaybackSpec);
desiredPlaybackSpec.freq = 44100;
desiredPlaybackSpec.format = AUDIO_S16; // AUDIO_F32;
desiredPlaybackSpec.channels = 2;
desiredPlaybackSpec.samples = 4096;
desiredPlaybackSpec.callback = audioPlaybackCallback;
//Maximum position in data buffer for recording
Uint32 gBufferByteMaxPosition = 0;
if (!init()) return 1;
printf("Audio Driver: %s\n", SDL_GetCurrentAudioDriver());
num_recdevices = SDL_GetNumAudioDevices(1);
if(num_recdevices < 1) {
printf( "Unable to get audio capture device! SDL Error: %s\n", SDL_GetError() );
return 0;
}
printf("Num audio recording devices: %i\n", num_recdevices);
for(int i = 0; i < num_recdevices; ++i) {
const char* deviceName = SDL_GetAudioDeviceName(i, 1);
printf("REC: %d - %s\n", i, deviceName);
}
num_playdevices = SDL_GetNumAudioDevices(0);
if(num_playdevices < 1) {
printf( "Unable to get audio playback device! SDL Error: %s\n", SDL_GetError() );
return 0;
}
printf("Num audio playback devices: %i\n", num_playdevices);
for(int i = 0; i < num_recdevices; ++i) {
const char* deviceName = SDL_GetAudioDeviceName(i, 0);
printf("PBK: %d - %s\n", i, deviceName);
}
recordingDeviceId = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(2, SDL_TRUE), SDL_TRUE, &desiredRecordingSpec, &gReceivedRecordingSpec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
if(recordingDeviceId == 0) {
printf("Failed to open recording device! SDL Error: %s", SDL_GetError() );
return 1;
}
int bytesPerSample = gReceivedRecordingSpec.channels * (SDL_AUDIO_BITSIZE(gReceivedRecordingSpec.format) / 8);
int bytesPerSecond = gReceivedRecordingSpec.freq * bytesPerSample;
gBufferByteSize = RECORDING_BUFFER_SECONDS * bytesPerSecond;
gBufferByteMaxPosition = MAX_RECORDING_SECONDS * bytesPerSecond;
printf("bytesPerSample %d, bytesPerSecond %d\n", bytesPerSample,bytesPerSecond);
printf("gBufferByteSize %d, gBufferByteMaxPosition %d\n", gBufferByteSize,gBufferByteMaxPosition);
playbackDeviceId = SDL_OpenAudioDevice( NULL, 0, &desiredPlaybackSpec, &gReceivedPlaybackSpec, SDL_AUDIO_ALLOW_FORMAT_CHANGE );
if(playbackDeviceId == 0) {
printf("Failed to open playback device! SDL Error: %s", SDL_GetError());
return 1;
}
gRecordingBuffer = malloc(gBufferByteSize);
memset(gRecordingBuffer, 0, gBufferByteSize);
gBufferBytePosition = 0;
SDL_Delay(100);
SDL_PauseAudioDevice( recordingDeviceId, SDL_FALSE );
while(1) {
SDL_LockAudioDevice( recordingDeviceId );
if(gBufferBytePosition > gBufferByteMaxPosition) {
printf("end\n");
SDL_UnlockAudioDevice( recordingDeviceId );
SDL_PauseAudioDevice( recordingDeviceId, SDL_TRUE );
break;
//} else {
// printf("bufferPos %d\n",gBufferBytePosition);
}
SDL_UnlockAudioDevice( recordingDeviceId );
}
printf("playback\n");
gBufferBytePosition = 0;
SDL_PauseAudioDevice(playbackDeviceId, 0);
while(1) {
SDL_LockAudioDevice(playbackDeviceId);
if(gBufferBytePosition > gBufferByteMaxPosition) {
printf("end\n");
SDL_UnlockAudioDevice(playbackDeviceId);
SDL_PauseAudioDevice(playbackDeviceId, SDL_TRUE);
break;
}
SDL_UnlockAudioDevice(playbackDeviceId);
}
cleanup:
printf("1\n");
free(gRecordingBuffer);
printf("2\n");
SDL_CloseAudioDevice(recordingDeviceId);
printf("3\n");
destroy();
printf("4\n");
return 0;
}
void handle_input(SDL_Event* event, state* state)
{
SDL_Keycode keysym = event->key.keysym.sym;
switch (state->application_state) {
// INFO: init of recording audio device here
case SELECTING_DEVICE:
switch (keysym) {
case SDLK_y:
case SDLK_RETURN:
// INFO: init audio device here and below
// Here it initialises everytime you press enter or y, and
// unpauses device immediately. Seems to work mor consistently
SDL_CloseAudioDevice(state->recording_device_id);
state->recording_device_id =
audio_recording_init(state->device_index, NULL);
if (state->device_index == -1 || !state->recording_device_id) break;
recording_buffer_position = 0;
// INFO: calling this should unpause the device and start calling the callback
SDL_PauseAudioDevice(state->recording_device_id, 0);
/*SDL_UnlockAudioDevice(state->recording_device_id);*/
// INFO: state change looks like this here
state->application_state = RECORDING;
break;
case SDLK_ESCAPE:
state->device_index = -1;
SDL_CloseAudioDevice(state->recording_device_id);
break;
}
int device_index_new = select_device(&event->key, num_devices);
if (device_index_new == -1) break;
if (state->device_index != -1 && device_index_new == -1) break;
state->device_index = device_index_new;
// INFO: inititialising here seems to be less consistent. When I
// spam enter or y after initialising here, Sometimes I see
// callback being called sometimes not.
/*SDL_CloseAudioDevice(state->recording_device_id);*/
/*state->recording_device_id = audio_recording_init(state->device_index, NULL);*/
break;
case RECORDING:
switch (keysym) {
case SDLK_y:
SDL_PauseAudioDevice(state->recording_device_id, 0);
break;
case SDLK_q:
case SDLK_ESCAPE:
SDL_PauseAudioDevice(state->recording_device_id, 1);
audio_buffer_destroy();
state->application_state = SELECTING_DEVICE;
break;
}
break;
// INFO: init of playback audio device here. Can't seem to get it to play / call callback
case RECORDED:
switch (keysym) {
case SDLK_y:
case SDLK_RETURN:
SDL_CloseAudioDevice(state->playback_device_id);
state->playback_device_id = audio_playback_init(NULL);
recording_buffer_position = 0;
SDL_PauseAudioDevice(state->playback_device_id, 0);
/*SDL_UnlockAudioDevice(state->playback_device_id);*/
state->application_state = PLAYBACK;
break;
case SDLK_q:
case SDLK_ESCAPE:
audio_buffer_destroy();
state->application_state = SELECTING_DEVICE;
break;
}
break;
case PLAYBACK:
switch (keysym) {
case SDLK_q:
case SDLK_ESCAPE:
state->application_state = RECORDED;
break;
}
break;
}
}
void handle_task(state* state)
{
switch (state->application_state) {
case SELECTING_DEVICE:
break;
case RECORDING:
// INFO: check buffer position here and stop if reaces the end
SDL_LockAudioDevice(state->recording_device_id);
/*printf("buf pos: %u\n", recording_buffer_position);*/
if (recording_buffer_position >= recording_buffer_position_max) {
SDL_UnlockAudioDevice(state->recording_device_id);
SDL_PauseAudioDevice(state->recording_device_id, 1);
SDL_CloseAudioDevice(state->recording_device_id);
state->application_state = RECORDED;
break;
}
SDL_UnlockAudioDevice(state->recording_device_id);
break;
case RECORDED:
break;
case PLAYBACK:
// INFO:
SDL_LockAudioDevice(state->playback_device_id);
if (recording_buffer_position >= recording_buffer_position_max) {
SDL_UnlockAudioDevice(state->playback_device_id);
SDL_PauseAudioDevice(state->playback_device_id, 1);
SDL_CloseAudioDevice(state->playback_device_id);
state->application_state = RECORDED;
break;
}
SDL_UnlockAudioDevice(state->playback_device_id);
break;
}
}
int init()
{
//if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
int nRet=0;
nRet = SDL_Init(SDL_INIT_AUDIO);
if (nRet < 0) {
printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError());
return 0;
}
printf("SDL initialized: %d %s\n",nRet, SDL_GetError());
// if (TTF_Init() == -1) {
// printf("TTF could not initialize! TTF Error: %s\n", TTF_GetError());
// return 0;
// }
// window = SDL_CreateWindow("SDL record", SDL_WINDOWPOS_UNDEFINED,
// SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
// SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
// if (!window) {
// printf("Window could not be created! SDL Error: %s\n", SDL_GetError());
// return 0;
// }
// renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
// if (!renderer) {
// printf("Renderer could not be created! SDL_Error: %s\n", SDL_GetError());
// return 0;
// }
// global_font = TTF_OpenFont("FiraCode-Regular.ttf", 24);
// if (!global_font) {
// printf("Failed to load font! TTF_Error: %s\n", TTF_GetError());
// return 0;
// }
return 1;
}
void destroy()
{
free(recording_buffer);
//TTF_CloseFont(global_font);
//SDL_DestroyRenderer(renderer);
//SDL_DestroyWindow(window);
//TTF_Quit();
SDL_Quit();
}
int select_device(SDL_KeyboardEvent* key_event, int max_index)
{
SDL_Keycode keycode = key_event->keysym.sym;
SDL_Keycode mod = key_event->keysym.mod;
int keycode_is_num = (keycode >= SDLK_0 && keycode <= SDLK_9);
int no_mod = (mod == 0);
if (!keycode_is_num || !no_mod) {
printf("Not number: %c <%u>\n", keycode, keycode);
return -1;
} else {
printf("Is number: %c <%u>\n", keycode, keycode);
}
int index = keycode - SDLK_0;
if (index >= max_index) return -1;
return index;
}
void application_state_to_string(application_state state, char* string)
{
switch (state) {
case SELECTING_DEVICE:
sprintf(string, "Selecting Device [0-9] -> [y/RET], ");
break;
case RECORDING:
sprintf(string, "Recording");
break;
case RECORDED:
sprintf(string, "Recorded");
break;
case PLAYBACK:
sprintf(string, "Playing");
break;
}
}
int text_texture_init(text_texture* text_texture)
{
text_texture->texture = NULL;
text_texture->width = 0;
text_texture->height = 0;
return 1;
}
// int text_texture_load(text_texture* text_texture, char* string)
// {
// if (text_texture->texture) {
// SDL_DestroyTexture(text_texture->texture);
// text_texture->texture = NULL;
// }
// SDL_Color text_color = { 255, 255, 255 };
// SDL_Surface* text_surface = TTF_RenderText_Solid(global_font, string, text_color);
// if (!text_surface) {
// printf("Unable to render text surface! TTF_Error: %s\n", TTF_GetError());
// return 0;
// }
// SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, text_surface);
// if (!texture) {
// printf("Unable to create texture from rendered text! SDL_Error: %s\n", SDL_GetError());
// return 0;
// }
// text_texture->texture = SDL_CreateTextureFromSurface(renderer, text_surface);
// text_texture->width = text_surface->w;
// text_texture->height = text_surface->h;
// SDL_FreeSurface(text_surface);
// return 1;
// }
int text_texture_render(text_texture* text_texture, int x, int y)
{
if (!text_texture) {
printf("text_texture uninitialized");
return 0;
}
if (!text_texture->texture) {
printf("text_texture->texture uninitialized");
return 0;
}
int quad_width = text_texture->width;
int quad_height = text_texture->height;
SDL_Rect render_quad = { x, y, quad_width, quad_height };
SDL_RenderCopy(renderer, text_texture->texture, NULL, &render_quad);
return 1;
}
int text_texture_free(text_texture* text_texture)
{
if (!text_texture->texture) {
return 0;
}
SDL_DestroyTexture(text_texture->texture);
return 1;
}
// INFO: device init here
// Most of the audio stuff I copied from an example
SDL_AudioDeviceID audio_recording_init(int index, void* userdata)
{
// INFO: audio spec and callback
SDL_zero(recording_spec);
recording_spec.freq = 44100;
recording_spec.format = AUDIO_F32;
recording_spec.channels = 2;
recording_spec.samples = 4096;
recording_spec.callback = audio_recording_callback;
recording_spec.userdata = userdata;
SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(index, 1), 1, &recording_spec, &received_recording_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
printf("Recording Device: %s\n", SDL_GetAudioDeviceName(index, 1));
if (!device_id) {
printf("Failed to open recording device! SDL Error: %s", SDL_GetError());
return 0;
}
unsigned int bytes_per_sample = received_recording_spec.channels * (SDL_AUDIO_BITSIZE(received_recording_spec.format)/8);
unsigned int bytes_per_second = received_recording_spec.freq * bytes_per_sample;
// INFO: I just copied example where they allocated 1 second worth of buffer so it doesn't die
recording_buffer_size = RECORDING_BUFFER_SECONDS * bytes_per_second;
recording_buffer_position_max = MAX_RECORDING_SECONDS * bytes_per_second;
recording_buffer = malloc(recording_buffer_size);
memset(recording_buffer, 0, recording_buffer_size);
return device_id;
}
// INFO:
SDL_AudioDeviceID audio_playback_init(void* userdata)
{
if (!recording_buffer) {
printf("Audio buffer not initialized");
return 0;
}
// INFO: audio spec and callback
SDL_zero(playback_spec);
playback_spec.freq = 44100;
playback_spec.format = AUDIO_F32;
playback_spec.channels = 2;
playback_spec.samples = 4096;
playback_spec.callback = audio_playback_callback;
playback_spec.callback = userdata;
SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(NULL, 0, &playback_spec, &received_playback_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
if (!device_id) {
printf("Failed to open playback device! SDL Error: %s", SDL_GetError());
return 0;
}
return device_id;
}
int audio_device_stop(int device_id)
{
SDL_PauseAudioDevice(device_id, 1);
SDL_CloseAudioDevice(device_id);
return 1;
}
void audio_buffer_destroy()
{
free(recording_buffer);
recording_buffer = NULL;
recording_buffer_size = 0;
recording_buffer_position = 0;
}
// INFO: callback here
void audio_recording_callback(void* userdata, Uint8* stream, int len)
{
memcpy(&recording_buffer[recording_buffer_position], stream, len);
recording_buffer_position += len;
char string[64];
sprintf(string, "Record pos: %u %u", recording_buffer_position, len);
printf(string, "Record pos: %u %u\n", recording_buffer_position, len);
}
// INFO:
void audio_playback_callback(void* userdata, Uint8* stream, int len)
{
memcpy(stream, &recording_buffer[recording_buffer_position], len);
recording_buffer_position += len;
char string[64];
sprintf(string, "Playback pos: %u %u", recording_buffer_position, len);
printf(string, "Playback pos: %u %u", recording_buffer_position, len);
}

96
main.c
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@ -1,13 +1,8 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_audio.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <stdio.h>
#include "log.h"
/*
* INFO: I will mark places to look at with INFO:
*/
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
@ -54,7 +49,7 @@ int text_texture_load(text_texture* text_texture, char* string);
int text_texture_render(text_texture* text_texture, int x, int y);
int text_texture_free(text_texture* text_texture);
/*
* Audio INFO: audio related declarations and callback here.
* Audio
*/
int num_devices = 0;
@ -119,14 +114,12 @@ int main(int argc, char* argv[])
break;
case SDL_KEYDOWN:
// INFO: main state logic here.
handle_input(&event, &state);
break;
}
}
// INFO: more state logic here. I check the buffer write position here
handle_task(&state);
sprintf(char_buffer, default_fmt, state.device_index);
@ -157,6 +150,7 @@ int main(int argc, char* argv[])
}
cleanup:
printf("Cleanup");
SDL_CloseAudioDevice(state.recording_device_id);
SDL_CloseAudioDevice(state.playback_device_id);
text_texture_free(&display_text_texture);
@ -172,48 +166,33 @@ void handle_input(SDL_Event* event, state* state)
{
SDL_Keycode keysym = event->key.keysym.sym;
switch (state->application_state) {
// INFO: init of recording audio device here
case SELECTING_DEVICE:
switch (keysym) {
case SDLK_y:
case SDLK_RETURN:
// INFO: init audio device here and below
// Here it initialises everytime you press enter or y, and
// unpauses device immediately. Seems to work mor consistently
SDL_CloseAudioDevice(state->recording_device_id);
state->recording_device_id =
audio_recording_init(state->device_index, NULL);
if (state->recording_device_id)
SDL_CloseAudioDevice(state->recording_device_id);
state->recording_device_id = audio_recording_init(state->device_index, NULL);
if (state->device_index == -1 || !state->recording_device_id) break;
recording_buffer_position = 0;
// INFO: calling this should unpause the device and start calling the callback
SDL_PauseAudioDevice(state->recording_device_id, 0);
/*SDL_UnlockAudioDevice(state->recording_device_id);*/
// INFO: state change looks like this here
state->application_state = RECORDING;
break;
case SDLK_ESCAPE:
state->device_index = -1;
SDL_CloseAudioDevice(state->recording_device_id);
/*state->device_index = -1;*/
/*SDL_CloseAudioDevice(state->recording_device_id);*/
break;
}
int device_index_new = select_device(&event->key, num_devices);
if (device_index_new == -1) break;
if (state->device_index != -1 && device_index_new == -1) break;
state->device_index = device_index_new;
// INFO: inititialising here seems to be less consistent. When I
// spam enter or y after initialising here, Sometimes I see
// callback being called sometimes not.
/*SDL_CloseAudioDevice(state->recording_device_id);*/
/*state->recording_device_id = audio_recording_init(state->device_index, NULL);*/
break;
case RECORDING:
switch (keysym) {
case SDLK_y:
SDL_PauseAudioDevice(state->recording_device_id, 0);
break;
case SDLK_q:
case SDLK_ESCAPE:
SDL_PauseAudioDevice(state->recording_device_id, 1);
@ -222,16 +201,16 @@ void handle_input(SDL_Event* event, state* state)
break;
}
break;
// INFO: init of playback audio device here. Can't seem to get it to play / call callback
case RECORDED:
switch (keysym) {
case SDLK_y:
case SDLK_RETURN:
SDL_CloseAudioDevice(state->playback_device_id);
if (state->playback_device_id)
SDL_CloseAudioDevice(state->playback_device_id);
state->playback_device_id = audio_playback_init(NULL);
recording_buffer_position = 0;
SDL_PauseAudioDevice(state->playback_device_id, 0);
/*SDL_UnlockAudioDevice(state->playback_device_id);*/
state->application_state = PLAYBACK;
break;
case SDLK_q:
@ -246,6 +225,7 @@ void handle_input(SDL_Event* event, state* state)
switch (keysym) {
case SDLK_q:
case SDLK_ESCAPE:
SDL_PauseAudioDevice(state->playback_device_id, 1);
state->application_state = RECORDED;
break;
}
@ -262,12 +242,9 @@ void handle_task(state* state)
break;
case RECORDING:
// INFO: check buffer position here and stop if reaces the end
SDL_LockAudioDevice(state->recording_device_id);
/*printf("buf pos: %u\n", recording_buffer_position);*/
if (recording_buffer_position >= recording_buffer_position_max) {
SDL_UnlockAudioDevice(state->recording_device_id);
SDL_PauseAudioDevice(state->recording_device_id, 1);
SDL_CloseAudioDevice(state->recording_device_id);
state->application_state = RECORDED;
break;
@ -279,11 +256,9 @@ void handle_task(state* state)
break;
case PLAYBACK:
// INFO:
SDL_LockAudioDevice(state->playback_device_id);
if (recording_buffer_position >= recording_buffer_position_max) {
SDL_UnlockAudioDevice(state->playback_device_id);
SDL_PauseAudioDevice(state->playback_device_id, 1);
SDL_CloseAudioDevice(state->playback_device_id);
state->application_state = RECORDED;
break;
@ -327,6 +302,20 @@ int init()
return 0;
}
SDL_zero(recording_spec);
recording_spec.freq = 44100;
recording_spec.format = AUDIO_S16;
recording_spec.channels = 2;
recording_spec.samples = 4096;
recording_spec.callback = audio_recording_callback;
SDL_zero(playback_spec);
playback_spec.freq = 44100;
playback_spec.format = AUDIO_S16;
playback_spec.channels = 2;
playback_spec.samples = 4096;
playback_spec.callback = audio_playback_callback;
return 1;
}
@ -368,10 +357,10 @@ void application_state_to_string(application_state state, char* string)
sprintf(string, "Selecting Device [0-9] -> [y/RET], ");
break;
case RECORDING:
sprintf(string, "Recording");
sprintf(string, "Recording [ESC] to cancel");
break;
case RECORDED:
sprintf(string, "Recorded");
sprintf(string, "Recorded [y/RET] to play [ESC] to Select");
break;
case PLAYBACK:
sprintf(string, "Playing");
@ -442,19 +431,9 @@ int text_texture_free(text_texture* text_texture)
SDL_DestroyTexture(text_texture->texture);
return 1;
}
// INFO: device init here
// Most of the audio stuff I copied from an example
SDL_AudioDeviceID audio_recording_init(int index, void* userdata)
{
// INFO: audio spec and callback
SDL_zero(recording_spec);
recording_spec.freq = 44100;
recording_spec.format = AUDIO_F32;
recording_spec.channels = 2;
recording_spec.samples = 4096;
recording_spec.callback = audio_recording_callback;
recording_spec.userdata = userdata;
SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(index, 1), 1, &recording_spec, &received_recording_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
printf("Recording Device: %s\n", SDL_GetAudioDeviceName(index, 1));
if (!device_id) {
@ -464,7 +443,6 @@ SDL_AudioDeviceID audio_recording_init(int index, void* userdata)
unsigned int bytes_per_sample = received_recording_spec.channels * (SDL_AUDIO_BITSIZE(received_recording_spec.format)/8);
unsigned int bytes_per_second = received_recording_spec.freq * bytes_per_sample;
// INFO: I just copied example where they allocated 1 second worth of buffer so it doesn't die
recording_buffer_size = RECORDING_BUFFER_SECONDS * bytes_per_second;
recording_buffer_position_max = MAX_RECORDING_SECONDS * bytes_per_second;
@ -473,21 +451,13 @@ SDL_AudioDeviceID audio_recording_init(int index, void* userdata)
return device_id;
}
// INFO:
SDL_AudioDeviceID audio_playback_init(void* userdata)
{
if (!recording_buffer) {
printf("Audio buffer not initialized");
return 0;
}
// INFO: audio spec and callback
SDL_zero(playback_spec);
playback_spec.freq = 44100;
playback_spec.format = AUDIO_F32;
playback_spec.channels = 2;
playback_spec.samples = 4096;
playback_spec.callback = audio_playback_callback;
playback_spec.callback = userdata;
SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(NULL, 0, &playback_spec, &received_playback_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
if (!device_id) {
@ -512,23 +482,21 @@ void audio_buffer_destroy()
recording_buffer_size = 0;
recording_buffer_position = 0;
}
// INFO: callback here
void audio_recording_callback(void* userdata, Uint8* stream, int len)
{
memcpy(&recording_buffer[recording_buffer_position], stream, len);
recording_buffer_position += len;
char string[64];
sprintf(string, "Record pos: %u %u", recording_buffer_position, len);
printf(string, "Record pos: %u %u\n", recording_buffer_position, len);
log_message(LOG_INFO, string);
}
// INFO:
void audio_playback_callback(void* userdata, Uint8* stream, int len)
{
memcpy(stream, &recording_buffer[recording_buffer_position], len);
recording_buffer_position += len;
char string[64];
sprintf(string, "Playback pos: %u %u", recording_buffer_position, len);
printf(string, "Playback pos: %u %u", recording_buffer_position, len);
log_message(LOG_INFO, string);
}