Better manage devices/memory management
This commit is contained in:
parent
9a0003059d
commit
92d3e150cb
142
main.c
142
main.c
@ -8,7 +8,6 @@ const int SCREEN_HEIGHT = 480;
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const int MAX_RECORDING_DEVICES = 10;
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const int MAX_RECORDING_DEVICES = 10;
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const int MAX_RECORDING_SECONDS = 1;
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const int MAX_RECORDING_SECONDS = 1;
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const int RECORDING_BUFFER_SECONDS = MAX_RECORDING_SECONDS + 1;
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/*
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/*
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* Application
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* Application
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*/
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*/
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@ -60,15 +59,13 @@ SDL_AudioSpec received_playback_spec;
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Uint8* recording_buffer = NULL;
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Uint8* recording_buffer = NULL;
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unsigned int recording_buffer_size = 0;
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unsigned int recording_buffer_size = 0;
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unsigned int recording_buffer_position = 0;
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unsigned int recording_buffer_position = 0;
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unsigned int recording_buffer_position_max = 0;
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SDL_AudioDeviceID audio_recording_init(int index, void* userdata);
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SDL_AudioDeviceID audio_recording_init(int index);
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SDL_AudioDeviceID audio_playback_init(void* userdata);
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SDL_AudioDeviceID audio_playback_init();
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void audio_buffer_destroy();
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void audio_recording_callback( void* userdata, Uint8* stream, int len );
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void audio_recording_callback( void* userdata, Uint8* stream, int len );
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void audio_playback_callback( void* userdata, Uint8* stream, int len );
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void audio_playback_callback( void* userdata, Uint8* stream, int len );
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void handle_input(SDL_Event* event, state* state);
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int handle_input(SDL_Event* event, state* state);
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void handle_task(state* state);
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void handle_task(state* state);
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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{
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{
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@ -103,6 +100,22 @@ int main(int argc, char* argv[])
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application_state_to_string(state.application_state, char_buffer);
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application_state_to_string(state.application_state, char_buffer);
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text_texture_load(&state_text_texture, char_buffer);
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text_texture_load(&state_text_texture, char_buffer);
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SDL_zero(recording_spec);
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recording_spec.freq = 44100;
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recording_spec.format = AUDIO_S16;
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recording_spec.channels = 2;
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recording_spec.samples = 4096;
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recording_spec.callback = audio_recording_callback;
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recording_spec.userdata = &state;
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SDL_zero(playback_spec);
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playback_spec.freq = 44100;
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playback_spec.format = AUDIO_S16;
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playback_spec.channels = 2;
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playback_spec.samples = 4096;
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playback_spec.callback = audio_playback_callback;
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playback_spec.userdata = &state;
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SDL_Event event;
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SDL_Event event;
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while (1) {
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while (1) {
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while (SDL_PollEvent(&event)) {
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while (SDL_PollEvent(&event)) {
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@ -114,7 +127,7 @@ int main(int argc, char* argv[])
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break;
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break;
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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handle_input(&event, &state);
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if (!handle_input(&event, &state)) goto cleanup;
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break;
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break;
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}
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}
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@ -150,7 +163,7 @@ int main(int argc, char* argv[])
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}
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}
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cleanup:
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cleanup:
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printf("Cleanup");
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printf("Cleanup\n");
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SDL_CloseAudioDevice(state.recording_device_id);
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SDL_CloseAudioDevice(state.recording_device_id);
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SDL_CloseAudioDevice(state.playback_device_id);
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SDL_CloseAudioDevice(state.playback_device_id);
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text_texture_free(&display_text_texture);
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text_texture_free(&display_text_texture);
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@ -162,7 +175,7 @@ cleanup:
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return 0;
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return 0;
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}
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}
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void handle_input(SDL_Event* event, state* state)
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int handle_input(SDL_Event* event, state* state)
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{
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{
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SDL_Keycode keysym = event->key.keysym.sym;
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SDL_Keycode keysym = event->key.keysym.sym;
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switch (state->application_state) {
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switch (state->application_state) {
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@ -171,23 +184,28 @@ void handle_input(SDL_Event* event, state* state)
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switch (keysym) {
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switch (keysym) {
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case SDLK_y:
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case SDLK_y:
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case SDLK_RETURN:
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case SDLK_RETURN:
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if (state->recording_device_id)
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/*if (state->recording_device_id)*/
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SDL_CloseAudioDevice(state->recording_device_id);
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/* SDL_CloseAudioDevice(state->recording_device_id);*/
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state->recording_device_id = audio_recording_init(state->device_index, NULL);
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/*state->recording_device_id = audio_recording_init(state->device_index, NULL);*/
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if (state->device_index == -1 || !state->recording_device_id) break;
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if (state->device_index == -1 || !state->recording_device_id) break;
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SDL_LockAudioDevice(state->recording_device_id);
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memset(recording_buffer, 0, recording_buffer_size);
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recording_buffer_position = 0;
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recording_buffer_position = 0;
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SDL_UnlockAudioDevice(state->recording_device_id);
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SDL_PauseAudioDevice(state->recording_device_id, 0);
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SDL_PauseAudioDevice(state->recording_device_id, 0);
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state->application_state = RECORDING;
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state->application_state = RECORDING;
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break;
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break;
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case SDLK_q:
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case SDLK_ESCAPE:
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case SDLK_ESCAPE:
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/*state->device_index = -1;*/
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return 0;
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/*SDL_CloseAudioDevice(state->recording_device_id);*/
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break;
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break;
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}
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}
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int device_index_new = select_device(&event->key, num_devices);
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int device_index_new = select_device(&event->key, num_devices);
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if (device_index_new == -1) break;
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if (device_index_new == -1) break;
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if (state->device_index != -1 && device_index_new == -1) break;
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if (device_index_new == state->device_index) break;
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state->device_index = device_index_new;
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state->device_index = device_index_new;
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SDL_CloseAudioDevice(state->recording_device_id);
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state->recording_device_id = audio_recording_init(state->device_index);
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break;
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break;
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@ -196,7 +214,6 @@ void handle_input(SDL_Event* event, state* state)
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case SDLK_q:
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case SDLK_q:
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case SDLK_ESCAPE:
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case SDLK_ESCAPE:
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SDL_PauseAudioDevice(state->recording_device_id, 1);
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SDL_PauseAudioDevice(state->recording_device_id, 1);
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audio_buffer_destroy();
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state->application_state = SELECTING_DEVICE;
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state->application_state = SELECTING_DEVICE;
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break;
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break;
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}
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}
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@ -206,16 +223,16 @@ void handle_input(SDL_Event* event, state* state)
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switch (keysym) {
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switch (keysym) {
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case SDLK_y:
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case SDLK_y:
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case SDLK_RETURN:
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case SDLK_RETURN:
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if (state->playback_device_id)
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if (!state->playback_device_id)
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SDL_CloseAudioDevice(state->playback_device_id);
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state->playback_device_id = audio_playback_init();
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state->playback_device_id = audio_playback_init(NULL);
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SDL_LockAudioDevice(state->playback_device_id);
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recording_buffer_position = 0;
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recording_buffer_position = 0;
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SDL_UnlockAudioDevice(state->playback_device_id);
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SDL_PauseAudioDevice(state->playback_device_id, 0);
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SDL_PauseAudioDevice(state->playback_device_id, 0);
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state->application_state = PLAYBACK;
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state->application_state = PLAYBACK;
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break;
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break;
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case SDLK_q:
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case SDLK_q:
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case SDLK_ESCAPE:
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case SDLK_ESCAPE:
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audio_buffer_destroy();
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state->application_state = SELECTING_DEVICE;
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state->application_state = SELECTING_DEVICE;
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break;
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break;
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}
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}
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@ -232,6 +249,7 @@ void handle_input(SDL_Event* event, state* state)
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break;
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break;
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}
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}
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return 1;
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}
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}
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void handle_task(state* state)
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void handle_task(state* state)
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@ -242,29 +260,17 @@ void handle_task(state* state)
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break;
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break;
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case RECORDING:
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case RECORDING:
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SDL_LockAudioDevice(state->recording_device_id);
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if (recording_buffer_position >= recording_buffer_size)
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if (recording_buffer_position >= recording_buffer_position_max) {
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SDL_UnlockAudioDevice(state->recording_device_id);
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SDL_CloseAudioDevice(state->recording_device_id);
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state->application_state = RECORDED;
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state->application_state = RECORDED;
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break;
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break;
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}
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SDL_UnlockAudioDevice(state->recording_device_id);
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break;
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case RECORDED:
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case RECORDED:
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break;
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break;
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case PLAYBACK:
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case PLAYBACK:
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SDL_LockAudioDevice(state->playback_device_id);
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if (recording_buffer_position >= recording_buffer_size)
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if (recording_buffer_position >= recording_buffer_position_max) {
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SDL_UnlockAudioDevice(state->playback_device_id);
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SDL_CloseAudioDevice(state->playback_device_id);
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state->application_state = RECORDED;
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state->application_state = RECORDED;
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break;
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break;
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}
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SDL_UnlockAudioDevice(state->playback_device_id);
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break;
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}
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}
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}
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}
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@ -302,20 +308,6 @@ int init()
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return 0;
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return 0;
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}
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}
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SDL_zero(recording_spec);
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recording_spec.freq = 44100;
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recording_spec.format = AUDIO_S16;
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recording_spec.channels = 2;
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recording_spec.samples = 4096;
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recording_spec.callback = audio_recording_callback;
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SDL_zero(playback_spec);
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playback_spec.freq = 44100;
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playback_spec.format = AUDIO_S16;
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playback_spec.channels = 2;
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playback_spec.samples = 4096;
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playback_spec.callback = audio_playback_callback;
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return 1;
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return 1;
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}
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}
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@ -432,7 +424,7 @@ int text_texture_free(text_texture* text_texture)
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return 1;
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return 1;
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}
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}
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SDL_AudioDeviceID audio_recording_init(int index, void* userdata)
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SDL_AudioDeviceID audio_recording_init(int index)
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{
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{
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SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(index, 1), 1, &recording_spec, &received_recording_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
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SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(index, 1), 1, &recording_spec, &received_recording_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
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printf("Recording Device: %s\n", SDL_GetAudioDeviceName(index, 1));
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printf("Recording Device: %s\n", SDL_GetAudioDeviceName(index, 1));
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@ -443,16 +435,16 @@ SDL_AudioDeviceID audio_recording_init(int index, void* userdata)
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unsigned int bytes_per_sample = received_recording_spec.channels * (SDL_AUDIO_BITSIZE(received_recording_spec.format)/8);
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unsigned int bytes_per_sample = received_recording_spec.channels * (SDL_AUDIO_BITSIZE(received_recording_spec.format)/8);
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unsigned int bytes_per_second = received_recording_spec.freq * bytes_per_sample;
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unsigned int bytes_per_second = received_recording_spec.freq * bytes_per_sample;
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recording_buffer_size = RECORDING_BUFFER_SECONDS * bytes_per_second;
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recording_buffer_size = MAX_RECORDING_SECONDS * bytes_per_second;
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recording_buffer_position_max = MAX_RECORDING_SECONDS * bytes_per_second;
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if (recording_buffer) free(recording_buffer);
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recording_buffer = malloc(recording_buffer_size);
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recording_buffer = malloc(recording_buffer_size);
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memset(recording_buffer, 0, recording_buffer_size);
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memset(recording_buffer, 0, recording_buffer_size);
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return device_id;
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return device_id;
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}
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}
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SDL_AudioDeviceID audio_playback_init(void* userdata)
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SDL_AudioDeviceID audio_playback_init()
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{
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{
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if (!recording_buffer) {
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if (!recording_buffer) {
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printf("Audio buffer not initialized");
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printf("Audio buffer not initialized");
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@ -475,28 +467,50 @@ int audio_device_stop(int device_id)
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return 1;
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return 1;
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}
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}
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void audio_buffer_destroy()
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{
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free(recording_buffer);
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recording_buffer = NULL;
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recording_buffer_size = 0;
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recording_buffer_position = 0;
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}
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void audio_recording_callback(void* userdata, Uint8* stream, int len)
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void audio_recording_callback(void* userdata, Uint8* stream, int len)
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{
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{
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char string[64];
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state* state = userdata;
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int space_left = recording_buffer_size - recording_buffer_position;
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if (space_left <= 0) {
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sprintf(string, "Stopping recording ID: %i", state->recording_device_id);
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log_message(LOG_INFO, string);
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SDL_PauseAudioDevice(state->recording_device_id, 1);
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return;
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}
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if (len > space_left) {
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len = space_left;
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}
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memcpy(&recording_buffer[recording_buffer_position], stream, len);
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memcpy(&recording_buffer[recording_buffer_position], stream, len);
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recording_buffer_position += len;
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recording_buffer_position += len;
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char string[64];
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sprintf(string, "Record pos: %u %u", recording_buffer_position, len);
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sprintf(string, "Record pos: %u/%u (%u)", recording_buffer_position, recording_buffer_size, len);
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log_message(LOG_INFO, string);
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log_message(LOG_INFO, string);
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}
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}
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void audio_playback_callback(void* userdata, Uint8* stream, int len)
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void audio_playback_callback(void* userdata, Uint8* stream, int len)
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{
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{
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char string[64];
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state* state = userdata;
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int space_left = recording_buffer_size - recording_buffer_position;
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if (space_left <= 0) {
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sprintf(string, "Stopping playback ID: %i", state->recording_device_id);
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log_message(LOG_INFO, string);
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SDL_PauseAudioDevice(state->playback_device_id, 1);
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return;
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}
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if (len > space_left) {
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len = space_left;
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}
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memcpy(stream, &recording_buffer[recording_buffer_position], len);
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memcpy(stream, &recording_buffer[recording_buffer_position], len);
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recording_buffer_position += len;
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recording_buffer_position += len;
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char string[64];
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sprintf(string, "Playback pos: %u %u", recording_buffer_position, len);
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sprintf(string, "Playback pos: %u/%u (%u)", recording_buffer_position, recording_buffer_size, len);
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log_message(LOG_INFO, string);
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log_message(LOG_INFO, string);
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}
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}
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