Audio record and playback now works + removed comments
Fixed by moving SDL_AudioSpec definition to init() function.
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ba14ddaf04
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92
main.c
92
main.c
@ -1,13 +1,8 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_audio.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include <stdio.h>
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#include "log.h"
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/*
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* INFO: I will mark places to look at with INFO:
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*/
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const int SCREEN_WIDTH = 640;
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const int SCREEN_HEIGHT = 480;
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@ -54,7 +49,7 @@ int text_texture_load(text_texture* text_texture, char* string);
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int text_texture_render(text_texture* text_texture, int x, int y);
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int text_texture_free(text_texture* text_texture);
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/*
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* Audio INFO: audio related declarations and callback here.
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* Audio
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*/
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int num_devices = 0;
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@ -119,14 +114,12 @@ int main(int argc, char* argv[])
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break;
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case SDL_KEYDOWN:
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// INFO: main state logic here.
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handle_input(&event, &state);
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break;
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}
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}
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// INFO: more state logic here. I check the buffer write position here
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handle_task(&state);
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sprintf(char_buffer, default_fmt, state.device_index);
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@ -157,6 +150,7 @@ int main(int argc, char* argv[])
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}
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cleanup:
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printf("Cleanup");
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SDL_CloseAudioDevice(state.recording_device_id);
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SDL_CloseAudioDevice(state.playback_device_id);
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text_texture_free(&display_text_texture);
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@ -172,48 +166,33 @@ void handle_input(SDL_Event* event, state* state)
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{
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SDL_Keycode keysym = event->key.keysym.sym;
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switch (state->application_state) {
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// INFO: init of recording audio device here
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case SELECTING_DEVICE:
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switch (keysym) {
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case SDLK_y:
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case SDLK_RETURN:
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// INFO: init audio device here and below
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// Here it initialises everytime you press enter or y, and
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// unpauses device immediately. Seems to work mor consistently
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if (state->recording_device_id)
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SDL_CloseAudioDevice(state->recording_device_id);
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state->recording_device_id =
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audio_recording_init(state->device_index, NULL);
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state->recording_device_id = audio_recording_init(state->device_index, NULL);
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if (state->device_index == -1 || !state->recording_device_id) break;
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recording_buffer_position = 0;
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// INFO: calling this should unpause the device and start calling the callback
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SDL_PauseAudioDevice(state->recording_device_id, 0);
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/*SDL_UnlockAudioDevice(state->recording_device_id);*/
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// INFO: state change looks like this here
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state->application_state = RECORDING;
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break;
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case SDLK_ESCAPE:
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state->device_index = -1;
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SDL_CloseAudioDevice(state->recording_device_id);
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/*state->device_index = -1;*/
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/*SDL_CloseAudioDevice(state->recording_device_id);*/
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break;
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}
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int device_index_new = select_device(&event->key, num_devices);
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if (device_index_new == -1) break;
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if (state->device_index != -1 && device_index_new == -1) break;
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state->device_index = device_index_new;
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// INFO: inititialising here seems to be less consistent. When I
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// spam enter or y after initialising here, Sometimes I see
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// callback being called sometimes not.
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/*SDL_CloseAudioDevice(state->recording_device_id);*/
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/*state->recording_device_id = audio_recording_init(state->device_index, NULL);*/
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break;
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case RECORDING:
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switch (keysym) {
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case SDLK_y:
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SDL_PauseAudioDevice(state->recording_device_id, 0);
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break;
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case SDLK_q:
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case SDLK_ESCAPE:
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SDL_PauseAudioDevice(state->recording_device_id, 1);
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@ -222,16 +201,16 @@ void handle_input(SDL_Event* event, state* state)
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break;
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}
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break;
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// INFO: init of playback audio device here. Can't seem to get it to play / call callback
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case RECORDED:
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switch (keysym) {
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case SDLK_y:
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case SDLK_RETURN:
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if (state->playback_device_id)
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SDL_CloseAudioDevice(state->playback_device_id);
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state->playback_device_id = audio_playback_init(NULL);
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recording_buffer_position = 0;
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SDL_PauseAudioDevice(state->playback_device_id, 0);
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/*SDL_UnlockAudioDevice(state->playback_device_id);*/
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state->application_state = PLAYBACK;
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break;
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case SDLK_q:
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@ -246,6 +225,7 @@ void handle_input(SDL_Event* event, state* state)
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switch (keysym) {
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case SDLK_q:
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case SDLK_ESCAPE:
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SDL_PauseAudioDevice(state->playback_device_id, 1);
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state->application_state = RECORDED;
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break;
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}
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@ -262,12 +242,9 @@ void handle_task(state* state)
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break;
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case RECORDING:
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// INFO: check buffer position here and stop if reaces the end
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SDL_LockAudioDevice(state->recording_device_id);
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/*printf("buf pos: %u\n", recording_buffer_position);*/
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if (recording_buffer_position >= recording_buffer_position_max) {
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SDL_UnlockAudioDevice(state->recording_device_id);
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SDL_PauseAudioDevice(state->recording_device_id, 1);
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SDL_CloseAudioDevice(state->recording_device_id);
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state->application_state = RECORDED;
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break;
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@ -279,11 +256,9 @@ void handle_task(state* state)
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break;
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case PLAYBACK:
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// INFO:
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SDL_LockAudioDevice(state->playback_device_id);
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if (recording_buffer_position >= recording_buffer_position_max) {
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SDL_UnlockAudioDevice(state->playback_device_id);
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SDL_PauseAudioDevice(state->playback_device_id, 1);
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SDL_CloseAudioDevice(state->playback_device_id);
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state->application_state = RECORDED;
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break;
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@ -327,6 +302,20 @@ int init()
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return 0;
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}
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SDL_zero(recording_spec);
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recording_spec.freq = 44100;
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recording_spec.format = AUDIO_S16;
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recording_spec.channels = 2;
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recording_spec.samples = 4096;
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recording_spec.callback = audio_recording_callback;
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SDL_zero(playback_spec);
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playback_spec.freq = 44100;
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playback_spec.format = AUDIO_S16;
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playback_spec.channels = 2;
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playback_spec.samples = 4096;
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playback_spec.callback = audio_playback_callback;
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return 1;
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}
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@ -368,10 +357,10 @@ void application_state_to_string(application_state state, char* string)
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sprintf(string, "Selecting Device [0-9] -> [y/RET], ");
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break;
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case RECORDING:
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sprintf(string, "Recording");
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sprintf(string, "Recording [ESC] to cancel");
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break;
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case RECORDED:
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sprintf(string, "Recorded");
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sprintf(string, "Recorded [y/RET] to play [ESC] to Select");
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break;
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case PLAYBACK:
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sprintf(string, "Playing");
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@ -442,19 +431,9 @@ int text_texture_free(text_texture* text_texture)
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SDL_DestroyTexture(text_texture->texture);
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return 1;
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}
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// INFO: device init here
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// Most of the audio stuff I copied from an example
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SDL_AudioDeviceID audio_recording_init(int index, void* userdata)
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{
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// INFO: audio spec and callback
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SDL_zero(recording_spec);
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recording_spec.freq = 44100;
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recording_spec.format = AUDIO_F32;
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recording_spec.channels = 2;
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recording_spec.samples = 4096;
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recording_spec.callback = audio_recording_callback;
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recording_spec.userdata = userdata;
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SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(index, 1), 1, &recording_spec, &received_recording_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
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printf("Recording Device: %s\n", SDL_GetAudioDeviceName(index, 1));
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if (!device_id) {
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@ -464,7 +443,6 @@ SDL_AudioDeviceID audio_recording_init(int index, void* userdata)
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unsigned int bytes_per_sample = received_recording_spec.channels * (SDL_AUDIO_BITSIZE(received_recording_spec.format)/8);
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unsigned int bytes_per_second = received_recording_spec.freq * bytes_per_sample;
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// INFO: I just copied example where they allocated 1 second worth of buffer so it doesn't die
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recording_buffer_size = RECORDING_BUFFER_SECONDS * bytes_per_second;
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recording_buffer_position_max = MAX_RECORDING_SECONDS * bytes_per_second;
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@ -473,21 +451,13 @@ SDL_AudioDeviceID audio_recording_init(int index, void* userdata)
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return device_id;
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}
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// INFO:
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SDL_AudioDeviceID audio_playback_init(void* userdata)
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{
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if (!recording_buffer) {
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printf("Audio buffer not initialized");
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return 0;
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}
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// INFO: audio spec and callback
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SDL_zero(playback_spec);
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playback_spec.freq = 44100;
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playback_spec.format = AUDIO_F32;
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playback_spec.channels = 2;
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playback_spec.samples = 4096;
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playback_spec.callback = audio_playback_callback;
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playback_spec.callback = userdata;
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SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(NULL, 0, &playback_spec, &received_playback_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE);
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if (!device_id) {
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@ -512,23 +482,21 @@ void audio_buffer_destroy()
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recording_buffer_size = 0;
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recording_buffer_position = 0;
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}
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// INFO: callback here
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void audio_recording_callback(void* userdata, Uint8* stream, int len)
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{
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memcpy(&recording_buffer[recording_buffer_position], stream, len);
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recording_buffer_position += len;
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char string[64];
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sprintf(string, "Record pos: %u %u", recording_buffer_position, len);
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printf(string, "Record pos: %u %u\n", recording_buffer_position, len);
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log_message(LOG_INFO, string);
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}
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// INFO:
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void audio_playback_callback(void* userdata, Uint8* stream, int len)
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{
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memcpy(stream, &recording_buffer[recording_buffer_position], len);
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recording_buffer_position += len;
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char string[64];
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sprintf(string, "Playback pos: %u %u", recording_buffer_position, len);
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printf(string, "Playback pos: %u %u", recording_buffer_position, len);
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log_message(LOG_INFO, string);
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}
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