sdl-audio/texture.h

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#ifndef TEXTURE_H
#define TEXTURE_H
#include <SDL2/SDL_ttf.h>
#include "SDL2/SDL.h"
typedef struct {
SDL_Texture* texture;
SDL_Renderer* renderer;
TTF_Font* font;
int width;
int height;
} text_texture;
int text_texture_init(text_texture* text_texture, SDL_Renderer* renderer);
int text_texture_load(text_texture* text_texture, char* string);
int text_texture_render(text_texture* text_texture, int x, int y);
int text_texture_free(text_texture* text_texture);
#endif