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2c06859473
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Refactor storing of ray-casted distances.
The ray-casting is done when camera_update() is called, and distances
are stored in the Camera struct.
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2023-04-20 00:28:17 +01:00 |
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33f673741b
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Remove draw scale from Camera struct.
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2023-04-16 02:43:05 +01:00 |
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bce640219f
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Refactor 2D map drawing.
2D level represntation now drawn as minimap in it's own texture.
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2023-04-16 02:17:11 +01:00 |
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ccfe9fd786
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Ray casting now working
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2023-04-07 05:34:22 +01:00 |
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3402fb50d9
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Implment getting horizontal/vertical intesections of ray casting.
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2023-04-04 20:02:49 +01:00 |
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ca50b6f4b7
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Draw rays from camera and call ray casting stub function.
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2023-04-02 01:21:02 +01:00 |
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0cd0d410a1
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Add camera movement
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2023-04-02 00:41:32 +01:00 |
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73412b27f8
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Add basic camera representation
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2023-04-01 00:16:14 +01:00 |
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dd703c3221
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Some refactoring
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2023-03-31 22:56:26 +01:00 |
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fe02b79946
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Create basic level grid representation.
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2023-03-31 01:08:02 +01:00 |
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b9470696f6
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Separate drawing out to view.cpp
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2023-03-30 23:49:36 +01:00 |
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