2023-03-31 08:08:02 +08:00
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#ifndef LEVEL_H
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#define LEVEL_H
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#include <SFML/Graphics.hpp>
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int level_init(sf::RenderWindow* renderWindow);
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int level_update();
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void level_end();
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2023-04-02 08:21:02 +08:00
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float level_rayCastDistance(sf::Vector2f point, float direction);
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2023-03-31 08:08:02 +08:00
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#endif
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