ncurses-gameoflife/grid.h

26 lines
412 B
C

#include <stdbool.h>
#include <ncurses.h>
#ifndef GRID_H
#define GRID_H
typedef struct Grid {
unsigned int size;
unsigned int width;
bool* arr;
} Grid;
void initGrid(Grid* grid, unsigned int width, unsigned int height);
unsigned int toIndex(Grid* grid, int x, int y);
void clearGrid(Grid* grid);
void updateGrid(Grid* grid);
void putPixel(Grid* grid, int x, int y);
void drawGrid(Grid* grid);
#endif