ncurses-gameoflife/game.c

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#include <ncurses.h>
#include "game.h"
#include "grid.h"
#include "vect.h"
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static Grid* grid = 0;
static bool running = true;
static bool stepping_mode = false;
static bool do_step = true;
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static Vect2i cursor;
// declaration of locally used
static void toggleStepMode();
static void toggleCell();
void initGame()
{
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int width = 0;
int height = 0;
// stdscr is screen created by initscr()
getmaxyx(stdscr, height, width);
grid = initGrid(width, height);
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randomizeGrid(grid);
cursor.x = width/2; cursor.y = height/2;
}
void updateGame()
{
if (!grid) return;
if (do_step) {
updateGrid(grid);
if (stepping_mode) do_step = false;
}
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}
void drawGame()
{
if (!grid) return;
drawGrid(grid);
}
bool isRunning() { return running; }
void handleInput(char ch)
{
switch (ch) {
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case 'q':
running = false;
break;
case ' ':
toggleStepMode();
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break;
case 'h':
moveVect2i(&cursor, -1, 0);
break;
case 'j':
moveVect2i(&cursor, 0, 1);
break;
case 'k':
moveVect2i(&cursor, 0, -1);
break;
case 'l':
moveVect2i(&cursor, 1, 0);
break;
case '\n':
do_step = true;
break;
case 'i':
toggleCell();
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break;
default:
if (ch != -1) do_step = true;
}
}
void drawLastPressed(char ch)
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{
static char lastc = ' ';
if (ch != -1) lastc = ch;
attron(COLOR_PAIR(2));
mvprintw(0, 0, "Last Pressed: %c", lastc);
attroff(COLOR_PAIR(2));
}
void drawCurPos()
{
attron(COLOR_PAIR(2));
mvprintw(1, 0, "curpos: %i, %i", cursor.x, cursor.y);
attroff(COLOR_PAIR(2));
attron(COLOR_PAIR(3));
mvaddch(cursor.y, cursor.x, ' ');
attroff(COLOR_PAIR(3));
}
void endGame()
{
// free stuff
}
// locally used
static void toggleStepMode()
{
stepping_mode ^= 1;
do_step = true;
}
static void toggleCell()
{
if (!grid) return;
bool cell = getPixel(grid, cursor.x, cursor.y);
if (cell) setPixel(grid, cursor.x, cursor.y, 0);
else setPixel(grid, cursor.x, cursor.y, 1);
}