ncurses-gameoflife/main.c

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#include <stdio.h>
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#include <ncurses.h>
// Delay and timing.
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#include <unistd.h>
#include <time.h>
// math
#include <math.h>
// game
#include "game.h"
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#include "log.h"
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int main()
{
// framerate of the game
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const int FRAME_RATE = 30;
const float FRAME_TIME = 1.f/(float)FRAME_RATE;
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startLog("log.txt");
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initGame();
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float t = 0;
while (isRunning()) {
clock_t start_t = clock();
char ch = getch();
handleInput(ch);
drawGame();
drawLastPressed(ch);
drawCurPos();
refresh();
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updateGame();
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usleep(pow(10,6)*(FRAME_TIME-t));
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t = (float) (clock()-start_t) / (float) CLOCKS_PER_SEC;
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}
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endGame();
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endLog();
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return 0;
}