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2 changed files with 126 additions and 143 deletions

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import React from 'react'; import React from "react";
import { useState } from 'react'; import { useState } from "react";
import './style.css'; import "./style.css";
function TicTacToe() { function TicTacToe() {
const [gridState, setGridState] = useState(Array(9).fill(0)); const [gridState, setGridState] = useState(Array(9).fill(0));
const [playerState, setPlayerState] = useState(false); const [playerState, setPlayerState] = useState(false);
const [winState, setWinState] = useState(0); const [winState, setWinState] = useState(0);
let localWinState = winState; let localWinState = winState;
function updateGridState(index : number, state : number) {
gridState[index] = state;
setGridState(gridState);
}
function resetGridState() { function updateGridState(index: number, state: number) {
setGridState(Array(9).fill(0)); gridState[index] = state;
setPlayerState(false); setGridState(gridState);
setWinState(0); }
}
function playTurn(index : number) { function playTurn(index: number) {
if (winState) { if (gridState[index]) return;
resetGridState() if (winState) return;
return;
}
if (gridState[index]) return;
const newState = playerState ? 2 : 1; const newState = playerState ? 2 : 1;
updateGridState(index, newState); updateGridState(index, newState);
const winner = checkWinCondition() const winner = checkWinCondition();
if (winner) { if (winner) {
localWinState = winner; localWinState = winner;
setWinState(winner); setWinState(winner);
return; return;
} }
setPlayerState(!playerState); setPlayerState(!playerState);
} }
function checkWinCondition() : number {
function getWinningValue( function checkWinCondition(): number {
a : number, function getWinningValue(a: number, b: number, c: number) {
b : number, if (a === b && b === c && a === c) {
c : number return a;
) { }
if ((a === b) && (b === c) && (a === c)) { return 0;
return a; }
} /*
return 0 * Diagonals
} */
/* {
* Diagonals const a = gridState[3 * 0 + 0];
*/ const b = gridState[3 * 1 + 1];
{ const c = gridState[3 * 2 + 2];
const a = gridState[3 * 0 + 0]; const winner = getWinningValue(a, b, c);
const b = gridState[3 * 1 + 1]; if (winner) return winner;
const c = gridState[3 * 2 + 2]; }
const winner = getWinningValue(a, b, c); {
if (winner) return winner; const a = gridState[3 * 0 + 2];
} const b = gridState[3 * 1 + 1];
{ const c = gridState[3 * 2 + 0];
const a = gridState[3 * 0 + 2]; const winner = getWinningValue(a, b, c);
const b = gridState[3 * 1 + 1]; if (winner) return winner;
const c = gridState[3 * 2 + 0]; }
const winner = getWinningValue(a, b, c); /*
if (winner) return winner; * Rows and Columns
} */
/* for (let row = 0; row < 3; row++) {
* Rows and Columns const a = gridState[3 * row + 0];
*/ const b = gridState[3 * row + 1];
for (let row = 0; row < 3; row++) { const c = gridState[3 * row + 2];
const a = gridState[3 * row + 0]; const winner = getWinningValue(a, b, c);
const b = gridState[3 * row + 1]; if (winner) return winner;
const c = gridState[3 * row + 2]; }
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
for (let column = 0; column < 3; column++) {
const a = gridState[3 * 0 + column];
const b = gridState[3 * 1 + column];
const c = gridState[3 * 2 + column];
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
const isDrawState = () => { for (let column = 0; column < 3; column++) {
for (let i in gridState) { const a = gridState[3 * 0 + column];
if (!gridState[i]) return false; const b = gridState[3 * 1 + column];
}; const c = gridState[3 * 2 + column];
return true; const winner = getWinningValue(a, b, c);
} if (winner) return winner;
if (isDrawState()) return 3; }
return 0; const isDrawState = () => {
} for (let i in gridState) {
if (!gridState[i]) return false;
}
return true;
};
if (isDrawState()) return 3;
let stateString = ""; return 0;
if (localWinState === 3) { }
stateString = `Game draw.`
}
else if (localWinState) {
stateString = `Player ${getStateChar(localWinState)} wins.`;
}
else {
stateString = `Player ${getStateChar(playerState ? 2 : 1)} turn.`
}
return ( let stateString = "";
<div className="TicTacToe"> if (localWinState === 3) {
<h1>{stateString}</h1> stateString = `Game draw.`;
<div className="TicTacToeGrid"> } else if (localWinState) {
{ stateString = `Player ${getStateChar(localWinState)} wins.`;
gridState.map((item, index) => { } else {
const state = gridState[index]; stateString = `Player ${getStateChar(playerState ? 2 : 1)} turn.`;
const onClick = () => { playTurn(index) }; }
return (<TicTacToeCell state={state} onClick={onClick}/>);
}) return (
} <div className="TicTacToe">
</div> <h1>{stateString}</h1>
</div> <div className="TicTacToeGrid">
); {gridState.map((item, index) => {
const getState = () => {
return gridState[index];
};
const callback = () => {
playTurn(index);
};
return <TicTacToeCell state={gridState[index]} onClick={callback} />;
})}
</div>
</div>
);
} }
interface CellProps { interface CellProps {
state: number; state: number;
onClick: () => void; onClick: () => void;
} }
function TicTacToeCell({ state, onClick }: CellProps) { function TicTacToeCell({ state, onClick }: CellProps) {
return (
return ( <div className={`TicTacToeCell ${getStateClass(state)}`} onClick={onClick}>
<div className={`TicTacToeCell ${getStateClass(state)}`} onClick={onClick}> <p>{getStateChar(state)}</p>
<p>{getStateChar(state)}</p> </div>
</div> );
);
} }
function getStateChar(state : number) { function getStateChar(state: number) {
switch (state) { switch (state) {
case 1: case 1:
return "O"; return "O";
case 2: case 2:
return "X"; return "X";
default: default:
return ""; return "";
} }
} }
function getStateClass(state : number) { function getStateClass(state: number) {
switch (state) { switch (state) {
case 1: case 1:
return "CellRed"; return "CellRed";
case 2: case 2:
return "CellBlue"; return "CellBlue";
default: default:
return ""; return "";
} }
} }
export default TicTacToe; export default TicTacToe;

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.TicTacToe { .TicTacToe {
background-color: #3B3E49; background-color: #3B3E49;
color: #B9B8D6; color: #B9B8D6;
border-radius: 20px;
} }
.TicTacToeGrid { .TicTacToeGrid {
display: grid; display: grid;
min-width: 50vw; width: 50vh;
min-height: 50vw; height: 50vh;
grid-template-columns: auto auto auto; grid-template-columns: auto auto auto;
} }
@ -30,7 +29,6 @@
left: 50%; left: 50%;
top: 50%; top: 50%;
transform: translate(-50%, -50%); transform: translate(-50%, -50%);
font-size: 10vw;
} }
.CellRed { .CellRed {