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2 changed files with 143 additions and 126 deletions

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import React from "react";
import { useState } from "react";
import "./style.css";
import React from 'react';
import { useState } from 'react';
import './style.css';
function TicTacToe() {
const [gridState, setGridState] = useState(Array(9).fill(0));
const [playerState, setPlayerState] = useState(false);
const [winState, setWinState] = useState(0);
let localWinState = winState;
const [gridState, setGridState] = useState(Array(9).fill(0));
const [playerState, setPlayerState] = useState(false);
const [winState, setWinState] = useState(0);
let localWinState = winState;
function updateGridState(index : number, state : number) {
gridState[index] = state;
setGridState(gridState);
}
function updateGridState(index: number, state: number) {
gridState[index] = state;
setGridState(gridState);
}
function resetGridState() {
setGridState(Array(9).fill(0));
setPlayerState(false);
setWinState(0);
}
function playTurn(index: number) {
if (gridState[index]) return;
if (winState) return;
function playTurn(index : number) {
if (winState) {
resetGridState()
return;
}
if (gridState[index]) return;
const newState = playerState ? 2 : 1;
updateGridState(index, newState);
const newState = playerState ? 2 : 1;
updateGridState(index, newState);
const winner = checkWinCondition();
if (winner) {
localWinState = winner;
setWinState(winner);
return;
}
const winner = checkWinCondition()
if (winner) {
localWinState = winner;
setWinState(winner);
return;
}
setPlayerState(!playerState);
}
setPlayerState(!playerState);
}
function checkWinCondition() : number {
function checkWinCondition(): number {
function getWinningValue(a: number, b: number, c: number) {
if (a === b && b === c && a === c) {
return a;
}
return 0;
}
/*
* Diagonals
*/
{
const a = gridState[3 * 0 + 0];
const b = gridState[3 * 1 + 1];
const c = gridState[3 * 2 + 2];
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
{
const a = gridState[3 * 0 + 2];
const b = gridState[3 * 1 + 1];
const c = gridState[3 * 2 + 0];
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
/*
* Rows and Columns
*/
for (let row = 0; row < 3; row++) {
const a = gridState[3 * row + 0];
const b = gridState[3 * row + 1];
const c = gridState[3 * row + 2];
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
function getWinningValue(
a : number,
b : number,
c : number
) {
if ((a === b) && (b === c) && (a === c)) {
return a;
}
return 0
}
/*
* Diagonals
*/
{
const a = gridState[3 * 0 + 0];
const b = gridState[3 * 1 + 1];
const c = gridState[3 * 2 + 2];
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
{
const a = gridState[3 * 0 + 2];
const b = gridState[3 * 1 + 1];
const c = gridState[3 * 2 + 0];
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
/*
* Rows and Columns
*/
for (let row = 0; row < 3; row++) {
const a = gridState[3 * row + 0];
const b = gridState[3 * row + 1];
const c = gridState[3 * row + 2];
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
for (let column = 0; column < 3; column++) {
const a = gridState[3 * 0 + column];
const b = gridState[3 * 1 + column];
const c = gridState[3 * 2 + column];
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
for (let column = 0; column < 3; column++) {
const a = gridState[3 * 0 + column];
const b = gridState[3 * 1 + column];
const c = gridState[3 * 2 + column];
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
const isDrawState = () => {
for (let i in gridState) {
if (!gridState[i]) return false;
};
return true;
}
if (isDrawState()) return 3;
const isDrawState = () => {
for (let i in gridState) {
if (!gridState[i]) return false;
}
return true;
};
if (isDrawState()) return 3;
return 0;
}
return 0;
}
let stateString = "";
if (localWinState === 3) {
stateString = `Game draw.`
}
else if (localWinState) {
stateString = `Player ${getStateChar(localWinState)} wins.`;
}
else {
stateString = `Player ${getStateChar(playerState ? 2 : 1)} turn.`
}
let stateString = "";
if (localWinState === 3) {
stateString = `Game draw.`;
} else if (localWinState) {
stateString = `Player ${getStateChar(localWinState)} wins.`;
} else {
stateString = `Player ${getStateChar(playerState ? 2 : 1)} turn.`;
}
return (
<div className="TicTacToe">
<h1>{stateString}</h1>
<div className="TicTacToeGrid">
{gridState.map((item, index) => {
const getState = () => {
return gridState[index];
};
const callback = () => {
playTurn(index);
};
return <TicTacToeCell state={gridState[index]} onClick={callback} />;
})}
</div>
</div>
);
return (
<div className="TicTacToe">
<h1>{stateString}</h1>
<div className="TicTacToeGrid">
{
gridState.map((item, index) => {
const state = gridState[index];
const onClick = () => { playTurn(index) };
return (<TicTacToeCell state={state} onClick={onClick}/>);
})
}
</div>
</div>
);
}
interface CellProps {
state: number;
onClick: () => void;
state: number;
onClick: () => void;
}
function TicTacToeCell({ state, onClick }: CellProps) {
return (
<div className={`TicTacToeCell ${getStateClass(state)}`} onClick={onClick}>
<p>{getStateChar(state)}</p>
</div>
);
return (
<div className={`TicTacToeCell ${getStateClass(state)}`} onClick={onClick}>
<p>{getStateChar(state)}</p>
</div>
);
}
function getStateChar(state: number) {
switch (state) {
case 1:
return "O";
case 2:
return "X";
default:
return "";
}
function getStateChar(state : number) {
switch (state) {
case 1:
return "O";
case 2:
return "X";
default:
return "";
}
}
function getStateClass(state: number) {
switch (state) {
case 1:
return "CellRed";
case 2:
return "CellBlue";
default:
return "";
}
function getStateClass(state : number) {
switch (state) {
case 1:
return "CellRed";
case 2:
return "CellBlue";
default:
return "";
}
}
export default TicTacToe;

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@ -1,12 +1,13 @@
.TicTacToe {
background-color: #3B3E49;
color: #B9B8D6;
border-radius: 20px;
}
.TicTacToeGrid {
display: grid;
width: 50vh;
height: 50vh;
min-width: 50vw;
min-height: 50vw;
grid-template-columns: auto auto auto;
}
@ -29,6 +30,7 @@
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
font-size: 10vw;
}
.CellRed {