First commit. adjusted sharpening
This commit is contained in:
commit
a1bb149178
329
ColderFFXIV.ini
Normal file
329
ColderFFXIV.ini
Normal file
@ -0,0 +1,329 @@
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Techniques=LumaSharpen,AmbientLight,ColorMatrix
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TechniqueSorting=LumaSharpen,AmbientLight,ColorMatrix,SMAA,ADOF,ASCII,AdaptiveFog,AdaptiveSharpen,AdvancedCRT,After,Before,Bloom,Border,CA,Cartoon,Chromakey,ChromaticAberration,Clarity,Crosshair,Curves,DPX,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,Emphasize,EyeAdaption,FXAA,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,GaussianBlur,GlitchB,HDR,HQ4X,HSLShift,HighPassSharp,KNearestNeighbors,Layer,LeiFx_Tech,LevelsPlus,LiftGammaGain,Lightroom,MXAO,MagicBloom,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,ReflectiveBumpmapping,SSR,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before
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PreprocessorDefinitions=
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[FineSharp.fx]
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cstr=0.900000
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sstr=2.000000
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pstr=1.272000
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xstr=0.190000
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lstr=1.490000
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xrep=0.250000
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[MagicBloom.fx]
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fBloom_Intensity=1.000000
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f2Adapt_Clip=0.000000,1.000000
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fBloom_Threshold=2.000000
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fDirt_Intensity=0.000000
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fExposure=0.500000
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fAdapt_Speed=0.100000
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fAdapt_Sensitivity=1.000000
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iAdapt_Precision=2
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iDebug=0
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[SMAA.fx]
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EdgeDetectionType=1
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EdgeDetectionThreshold=0.050000
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MaxSearchSteps=32
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MaxSearchStepsDiagonal=16
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CornerRounding=25
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DebugOutput=0
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[GaussianBlur.fx]
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GaussianBlurRadius=1
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GaussianBlurOffset=1.000000
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GaussianBlurStrength=0.300000
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[qUINT_mxao.fx]
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MXAO_FADE_DEPTH_END=0.400000
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MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1
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MXAO_DEBUG_VIEW_ENABLE=0
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MXAO_SAMPLE_RADIUS=2.000000
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MXAO_SAMPLE_NORMAL_BIAS=0.200000
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MXAO_FADE_DEPTH_START=0.050000
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MXAO_GLOBAL_RENDER_SCALE=1.000000
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MXAO_SSAO_AMOUNT=1.000000
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MXAO_BLEND_TYPE=0
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[Monochrome.fx]
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Monochrome_preset=0
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Monochrome_conversion_values=0.210000,0.720000,0.070000
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Monochrome_color_saturation=0.000000
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[qUINT_bloom.fx]
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BLOOM_INTENSITY=1.200000
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BLOOM_CURVE=1.500000
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BLOOM_LAYER_MULT_2=0.050000
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BLOOM_SAT=2.000000
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BLOOM_LAYER_MULT_3=0.050000
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BLOOM_LAYER_MULT_1=0.050000
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BLOOM_LAYER_MULT_4=0.100000
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BLOOM_LAYER_MULT_5=0.500000
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BLOOM_LAYER_MULT_6=0.010000
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BLOOM_LAYER_MULT_7=0.010000
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BLOOM_ADAPT_STRENGTH=0.500000
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BLOOM_ADAPT_EXPOSURE=0.000000
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BLOOM_ADAPT_SPEED=2.000000
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BLOOM_TONEMAP_COMPRESSION=4.000000
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[ColorMatrix.fx]
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ColorMatrix_Red=0.800000,0.000000,0.100000
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ColorMatrix_Green=0.000000,0.800000,0.100000
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ColorMatrix_Blue=0.200000,0.200000,0.800000
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Strength=0.350000
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[LumaSharpen.fx]
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pattern=1
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sharp_strength=0.999999
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sharp_clamp=0.035000
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offset_bias=0.600001
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show_sharpen=0
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[AmbientLight.fx]
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alAdaptBaseMult=1.000000
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alDebug=0
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AL_DirtTex=0
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alInt=6.000004
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alThreshold=14.999939
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AL_Adaptation=0
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AL_Dirt=0
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alAdapt=0.700000
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alLensThresh=0.500000
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alAdaptBaseBlackLvL=2
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AL_Vibrance=0
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AL_Adaptive=1
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alDirtInt=1.000000
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alLensInt=2.000000
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alDirtOVInt=1.000000
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AL_Lens=0
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[AdaptiveSharpen.fx]
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D_compr_low=0.250000
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L_compr_low=0.167000
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curve_height=1.000000
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curveslope=0.500000
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D_overshoot=0.009000
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L_overshoot=0.003000
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D_compr_high=0.500000
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L_compr_high=0.334000
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scale_lim=0.100000
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scale_cs=0.056000
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pm_p=0.700000
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[FakeHDR.fx]
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HDRPower=1.300000
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radius1=0.793000
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radius2=0.870000
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[Layer.fx]
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Layer_Pos=0.500000,0.500000
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Layer_Scale=1.000000
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Layer_Blend=1.000000
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[LiftGammaGain.fx]
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RGB_Lift=1.000000,1.000000,1.000000
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RGB_Gamma=1.000000,1.000000,1.000000
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RGB_Gain=1.000000,1.000000,1.000000
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[qUINT_lightroom.fx]
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LIGHTROOM_GREEN_EXPOSURE=0.000000
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LIGHTROOM_ENABLE_LUT=0
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LIGHTROOM_LUT_TILE_SIZE=16
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LIGHTROOM_LUT_TILE_COUNT=16
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LIGHTROOM_GLOBAL_TINT=0.000000
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LIGHTROOM_LUT_SCROLL=0
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LIGHTROOM_GLOBAL_SATURATION=0.000000
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LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
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LIGHTROOM_RED_HUESHIFT=0.000000
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LIGHTROOM_ENABLE_CURVE_DISPLAY=0
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LIGHTROOM_BLUE_EXPOSURE=0.000000
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LIGHTROOM_YELLOW_HUESHIFT=0.000000
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LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
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LIGHTROOM_GLOBAL_GAMMA=0.000000
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LIGHTROOM_ORANGE_HUESHIFT=0.000000
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LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
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LIGHTROOM_GREEN_HUESHIFT=0.000000
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LIGHTROOM_AQUA_EXPOSURE=0.000000
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LIGHTROOM_AQUA_HUESHIFT=0.000000
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LIGHTROOM_BLUE_HUESHIFT=0.000000
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LIGHTROOM_MAGENTA_HUESHIFT=0.000000
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LIGHTROOM_RED_EXPOSURE=0.000000
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LIGHTROOM_ORANGE_EXPOSURE=0.000000
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LIGHTROOM_YELLOW_EXPOSURE=0.000000
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LIGHTROOM_MAGENTA_EXPOSURE=0.000000
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LIGHTROOM_RED_SATURATION=0.000000
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LIGHTROOM_ORANGE_SATURATION=0.000000
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LIGHTROOM_YELLOW_SATURATION=0.000000
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LIGHTROOM_GREEN_SATURATION=0.000000
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LIGHTROOM_AQUA_SATURATION=0.000000
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LIGHTROOM_BLUE_SATURATION=0.000000
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LIGHTROOM_MAGENTA_SATURATION=0.000000
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LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
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LIGHTROOM_VIGNETTE_CURVE=1.000000
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LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
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LIGHTROOM_GLOBAL_EXPOSURE=0.000000
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LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
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LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
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LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
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LIGHTROOM_GLOBAL_CONTRAST=0.000000
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LIGHTROOM_GLOBAL_VIBRANCE=0.000000
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LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
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LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
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LIGHTROOM_ENABLE_VIGNETTE=0
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LIGHTROOM_VIGNETTE_SHOW_RADII=0
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LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
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LIGHTROOM_VIGNETTE_WIDTH=0.000000
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LIGHTROOM_VIGNETTE_HEIGHT=0.000000
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LIGHTROOM_VIGNETTE_AMOUNT=1.000000
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LIGHTROOM_VIGNETTE_BLEND_MODE=1
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[LevelsPlus.fx]
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EnableLevels=1
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OutputWhitePoint=1.000000,1.000000,1.000000
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HighlightClipping=0
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InputBlackPoint=0.062745,0.070588,0.078431
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InputWhitePoint=0.913725,0.870588,0.827451
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InputGamma=1.000000,1.000000,1.000000
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OutputBlackPoint=0.000000,0.000000,0.000000
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enableACESFilmRec2020old=0
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ColorRangeShift=0.000000,0.000000,0.000000
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ColorRangeShiftSwitch=0
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enableACESFilmRec2020=0
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enableACESFitted=0
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ACESLuminancePercentage=100,100,100
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[Denoise.fx]
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NoiseLevel=0.150000
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LerpCoefficeint=0.800000
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WeightThreshold=0.030000
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CounterThreshold=0.050000
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GaussianSigma=50.000000
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[HighPassSharpen.fx]
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HighPassSharpRadius=1
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HighPassViewBlendIfMask=0
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HighPassSharpOffset=1.000000
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HighPassBlendMode=1
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HighPassBlendIfLight=255
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HighPassBlendIfDark=0
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HighPassLightIntensity=1.000000
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HighPassDarkIntensity=1.000000
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HighPassSharpStrength=0.400000
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HighPassViewSharpMask=0
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[MXAO.fx]
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MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
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MXAO_FADE_DEPTH_END=0.400000
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MXAO_SAMPLE_RADIUS=2.500000
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MXAO_DEBUG_VIEW_ENABLE=0
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MXAO_SAMPLE_NORMAL_BIAS=0.200000
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MXAO_GLOBAL_RENDER_SCALE=1.000000
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MXAO_FADE_DEPTH_START=0.050000
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MXAO_SSAO_AMOUNT=1.000000
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MXAO_BLEND_TYPE=0
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[Levels.fx]
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BlackPoint=15
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WhitePoint=240
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HighlightClipping=0
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[FXAA.fx]
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Subpix=0.250000
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EdgeThreshold=0.125000
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EdgeThresholdMin=0.000000
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[ASCII.fx]
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Ascii_spacing=1
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Ascii_font_color=1.000000,1.000000,1.000000
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Ascii_font=1
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Ascii_font_color_mode=1
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Ascii_invert_brightness=0
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Ascii_background_color=0.000000,0.000000,0.000000
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Ascii_dithering=1
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Ascii_swap_colors=0
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Ascii_dithering_intensity=2.000000
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Ascii_dithering_debug_gradient=0
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[Prism.fx]
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Aberration=6
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SampleCount=8
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Curve=1.000000
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Automatic=1
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[Clarity.fx]
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ClarityRadius=3
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ClarityBlendMode=2
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ClarityOffset=2.000000
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ClarityDarkIntensity=0.400000
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ClarityBlendIfDark=50
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ClarityBlendIfLight=205
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ClarityViewBlendIfMask=0
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ClarityStrength=0.400000
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ClarityLightIntensity=0.000000
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ClarityViewMask=0
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[Colourfulness.fx]
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colourfulness=0.400000
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lim_luma=0.700000
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enable_dither=0
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col_noise=1
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backbuffer_bits=8.000000
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[Depth3D.fx]
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Depth_Map_Adjust=7.500000
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Depth_Map=0
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Divergence=25.000000
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Depth_Map_View=0
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ZPD=0.010000
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Auto_Depth_Range=0.125000
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WP=0
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Offset=0.000000
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Depth_Map_Flip=0
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Weapon_Scale=0
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Weapon_Adjust=0.000000,0.000000
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Weapon_Depth_Adjust=0.000000
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Stereoscopic_Mode=0
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Anaglyph_Desaturation=1.000000
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Perspective=0
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Eye_Swap=0
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Side_Bars=1
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SCSC=0
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Cursor_STT=0.125000,0.500000,0.750000
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Cursor_Color=1.000000,1.000000,1.000000
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[DepthHaze.fx]
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FogStart=0.200000
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EffectStrength=0.900000
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FogColor=0.800000,0.800000,0.800000
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FogFactor=0.200000
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[Emphasize.fx]
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FocusDepth=0.026000
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Sphere_FocusVertical=0.500000
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FocusRangeDepth=0.001000
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BlendColor=0.000000,0.000000,0.000000
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FocusEdgeDepth=0.050000
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Spherical=0
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BlendFactor=0.000000
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Sphere_FocusHorizontal=0.500000
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Sphere_FieldOfView=75
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EffectFactor=0.900000
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[DisplayDepth.fx]
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bUIUsePreprocessorDefs=0
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fUIFarPlane=1000.000000
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iUIReversed=1
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iUIUpsideDown=0
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iUIPresentType=2
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iUILogarithmic=0
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[FilmGrain.fx]
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Intensity=0.500000
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Variance=0.400000
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Mean=0.500000
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SignalToNoiseRatio=6
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[UIMask.fx]
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fMask_Intensity=1.000000
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bDisplayMask=0
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Reference in New Issue
Block a user