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sheldonmlee
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sheldonmlee
pushed to
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sheldonmlee/first-react
2023-09-22 21:35:35 +08:00
69a13f7a7f
Refactor TicTacToeCell interface and callback, and implement game reset.
sheldonmlee
created branch
master
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sheldonmlee/first-react
2023-09-22 05:31:09 +08:00
sheldonmlee
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sheldonmlee/first-react
2023-09-22 05:31:09 +08:00
82492e10d9
Implement TicTacToe
84a2b3107d
Initialize project using Create React App
sheldonmlee
created repository
sheldonmlee/first-react
2023-09-22 05:30:00 +08:00
sheldonmlee
pushed to
master
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sheldonmlee/slstatus
2023-08-04 23:46:59 +08:00
a1943c32cc
Update config
sheldonmlee
pushed to
master
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sheldonmlee/slstatus
2023-08-04 23:46:14 +08:00
549b774e34
Merge remote-tracking branch 'suckless/master'
f68f49273e
Release stable 1.0 version
86c7a84c23
Add back version flag to prepare for release
483169021b
Fix release tarball to prepare for release
e0c155e9ab
README: Sync description from manpage
Compare 44 commits »
sheldonmlee
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sheldonmlee/ebuild-repository
2023-06-06 12:46:01 +08:00
32bae3d2c5
Update metadata
1c27e44ecc
Add Webapp Manager from Linux Mint
Compare 2 commits »
sheldonmlee
pushed to
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sheldonmlee/ebuild-repository
2023-05-27 09:19:29 +08:00
741d29edd0
Restore layout.conf
5810caf9d4
Update manifest
Compare 2 commits »
sheldonmlee
pushed to
master
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sheldonmlee/ebuild-repository
2023-05-27 09:05:01 +08:00
34b6a81d83
Update metadata
2eae738bcb
Added own hacky mangohud ebuilds
fd1f02c17e
Remove old pipewire and wireplumber ebuilds
Compare 3 commits »
sheldonmlee
pushed to
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sheldonmlee/raycasting
2023-05-01 07:13:20 +08:00
22cd090f92
Implement basic shading and colors.
sheldonmlee
pushed to
master
at
sheldonmlee/raycasting
2023-05-01 05:48:08 +08:00
67c41106ff
Fix fisheye effect with cosine
sheldonmlee
pushed to
master
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sheldonmlee/raycasting
2023-04-20 09:21:40 +08:00
4a9d85ba1c
Implement basic first person view rendering.
d186b948a7
Update and make level bigger
900504971b
Make ray generation sane
Compare 3 commits »
sheldonmlee
pushed to
master
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sheldonmlee/raycasting
2023-04-20 07:32:02 +08:00
787b25239e
Add first person view.
2c06859473
Refactor storing of ray-casted distances.
Compare 2 commits »
sheldonmlee
pushed to
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sheldonmlee/raycasting
2023-04-16 09:43:12 +08:00
33f673741b
Remove draw scale from Camera struct.
sheldonmlee
pushed to
master
at
sheldonmlee/raycasting
2023-04-16 09:18:09 +08:00
bce640219f
Refactor 2D map drawing.
0acfb6e0a9
Ignore ctags files
Compare 2 commits »
sheldonmlee
pushed to
master
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sheldonmlee/raycasting
2023-04-07 12:34:40 +08:00
ccfe9fd786
Ray casting now working
sheldonmlee
pushed to
master
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sheldonmlee/raycasting
2023-04-05 03:03:21 +08:00
3402fb50d9
Implment getting horizontal/vertical intesections of ray casting.
sheldonmlee
pushed to
master
at
sheldonmlee/raycasting
2023-04-02 08:21:38 +08:00
ca50b6f4b7
Draw rays from camera and call ray casting stub function.
f1cb03bc22
Make now runs ctags -R
0cd0d410a1
Add camera movement
15c3fe7604
Update level drawing
Compare 4 commits »
sheldonmlee
pushed to
master
at
sheldonmlee/raycasting
2023-04-01 07:16:24 +08:00
73412b27f8
Add basic camera representation
35ba580398
Update makefile
Compare 2 commits »
sheldonmlee
created branch
master
in
sheldonmlee/raycasting
2023-04-01 06:03:47 +08:00
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