sheldonmlee
  • Joined on 2022-06-17
sheldonmlee pushed to master at sheldonmlee/first-react 2023-09-22 21:35:35 +08:00
69a13f7a7f Refactor TicTacToeCell interface and callback, and implement game reset.
sheldonmlee created branch master in sheldonmlee/first-react 2023-09-22 05:31:09 +08:00
sheldonmlee pushed to master at sheldonmlee/first-react 2023-09-22 05:31:09 +08:00
82492e10d9 Implement TicTacToe
84a2b3107d Initialize project using Create React App
sheldonmlee created repository sheldonmlee/first-react 2023-09-22 05:30:00 +08:00
sheldonmlee pushed to master at sheldonmlee/slstatus 2023-08-04 23:46:59 +08:00
a1943c32cc Update config
sheldonmlee pushed to master at sheldonmlee/slstatus 2023-08-04 23:46:14 +08:00
549b774e34 Merge remote-tracking branch 'suckless/master'
f68f49273e Release stable 1.0 version
86c7a84c23 Add back version flag to prepare for release
483169021b Fix release tarball to prepare for release
e0c155e9ab README: Sync description from manpage
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sheldonmlee pushed to master at sheldonmlee/ebuild-repository 2023-06-06 12:46:01 +08:00
32bae3d2c5 Update metadata
1c27e44ecc Add Webapp Manager from Linux Mint
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sheldonmlee pushed to master at sheldonmlee/ebuild-repository 2023-05-27 09:19:29 +08:00
741d29edd0 Restore layout.conf
5810caf9d4 Update manifest
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sheldonmlee pushed to master at sheldonmlee/ebuild-repository 2023-05-27 09:05:01 +08:00
34b6a81d83 Update metadata
2eae738bcb Added own hacky mangohud ebuilds
fd1f02c17e Remove old pipewire and wireplumber ebuilds
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sheldonmlee pushed to master at sheldonmlee/raycasting 2023-05-01 07:13:20 +08:00
22cd090f92 Implement basic shading and colors.
sheldonmlee pushed to master at sheldonmlee/raycasting 2023-05-01 05:48:08 +08:00
67c41106ff Fix fisheye effect with cosine
sheldonmlee pushed to master at sheldonmlee/raycasting 2023-04-20 09:21:40 +08:00
4a9d85ba1c Implement basic first person view rendering.
d186b948a7 Update and make level bigger
900504971b Make ray generation sane
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sheldonmlee pushed to master at sheldonmlee/raycasting 2023-04-20 07:32:02 +08:00
787b25239e Add first person view.
2c06859473 Refactor storing of ray-casted distances.
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sheldonmlee pushed to master at sheldonmlee/raycasting 2023-04-16 09:43:12 +08:00
33f673741b Remove draw scale from Camera struct.
sheldonmlee pushed to master at sheldonmlee/raycasting 2023-04-16 09:18:09 +08:00
bce640219f Refactor 2D map drawing.
0acfb6e0a9 Ignore ctags files
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sheldonmlee pushed to master at sheldonmlee/raycasting 2023-04-07 12:34:40 +08:00
ccfe9fd786 Ray casting now working
sheldonmlee pushed to master at sheldonmlee/raycasting 2023-04-05 03:03:21 +08:00
3402fb50d9 Implment getting horizontal/vertical intesections of ray casting.
sheldonmlee pushed to master at sheldonmlee/raycasting 2023-04-02 08:21:38 +08:00
ca50b6f4b7 Draw rays from camera and call ray casting stub function.
f1cb03bc22 Make now runs ctags -R
0cd0d410a1 Add camera movement
15c3fe7604 Update level drawing
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sheldonmlee pushed to master at sheldonmlee/raycasting 2023-04-01 07:16:24 +08:00
73412b27f8 Add basic camera representation
35ba580398 Update makefile
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sheldonmlee created branch master in sheldonmlee/raycasting 2023-04-01 06:03:47 +08:00