#include #include #include #include #include #include "log.h" /* * INFO: I will mark places to look at with INFO: */ const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; const int MAX_RECORDING_DEVICES = 10; const int MAX_RECORDING_SECONDS = 1; const int RECORDING_BUFFER_SECONDS = MAX_RECORDING_SECONDS + 1; /* * Application */ int init(); void destroy(); int select_device(SDL_KeyboardEvent* key_event, int max_index); typedef enum { SELECTING_DEVICE, RECORDING, RECORDED, PLAYBACK, } application_state; typedef struct { application_state application_state; int device_index; int recording_device_id; int playback_device_id; } state; void application_state_to_string(application_state state, char* string); /* * Visual */ SDL_Window* window = NULL; SDL_Renderer* renderer = NULL; TTF_Font* global_font = NULL; typedef struct { SDL_Texture* texture; int width; int height; } text_texture; int text_texture_init(text_texture* text_texture); int text_texture_load(text_texture* text_texture, char* string); int text_texture_render(text_texture* text_texture, int x, int y); int text_texture_free(text_texture* text_texture); /* * Audio INFO: audio related declarations and callback here. */ int num_devices = 0; SDL_AudioSpec recording_spec; SDL_AudioSpec playback_spec; SDL_AudioSpec received_recording_spec; SDL_AudioSpec received_playback_spec; Uint8* recording_buffer = NULL; unsigned int recording_buffer_size = 0; unsigned int recording_buffer_position = 0; unsigned int recording_buffer_position_max = 0; SDL_AudioDeviceID audio_recording_init(int index, void* userdata); SDL_AudioDeviceID audio_playback_init(void* userdata); void audio_buffer_destroy(); void audio_recording_callback( void* userdata, Uint8* stream, int len ); void audio_playback_callback( void* userdata, Uint8* stream, int len ); void handle_input(SDL_Event* event, state* state); void handle_task(state* state); int main(int argc, char* argv[]) { if (!init()) return 1; num_devices = SDL_GetNumAudioDevices(1); printf("Num audio devices: %i\n", num_devices); char char_buffer[64]; char default_fmt[] = "Device selected: %i"; state state = { SELECTING_DEVICE, -1, 0, 0, }; text_texture display_text_texture; text_texture_init(&display_text_texture); sprintf(char_buffer, default_fmt, state.device_index); text_texture_load(&display_text_texture, char_buffer); text_texture device_textures[num_devices]; for (int i = 0; i < num_devices; i++) { text_texture_init(&device_textures[i]); sprintf(char_buffer, "%i: %s", i, SDL_GetAudioDeviceName(i, 1)); text_texture_load(&device_textures[i], char_buffer); } text_texture state_text_texture; text_texture_init(&state_text_texture); application_state_to_string(state.application_state, char_buffer); text_texture_load(&state_text_texture, char_buffer); SDL_Event event; while (1) { while (SDL_PollEvent(&event)) { SDL_Keycode keysym = event.key.keysym.sym; switch (event.type) { case SDL_QUIT: goto cleanup; break; case SDL_KEYDOWN: // INFO: main state logic here. handle_input(&event, &state); break; } } // INFO: more state logic here. I check the buffer write position here handle_task(&state); sprintf(char_buffer, default_fmt, state.device_index); text_texture_load(&display_text_texture, char_buffer); application_state_to_string(state.application_state, char_buffer); text_texture_load(&state_text_texture, char_buffer); // Clear the screen SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); // Render text_texture_render(&display_text_texture, 0, 0); if (state.application_state == SELECTING_DEVICE) { int text_y_offset_step = display_text_texture.height * 2; int text_y_offset = text_y_offset_step; for (int i = 0; i < num_devices; i++) { text_texture_render(&device_textures[i], 0, text_y_offset); text_y_offset += text_y_offset_step; } } text_texture_render(&state_text_texture, 0, SCREEN_HEIGHT - state_text_texture.height); // Update the screen SDL_RenderPresent(renderer); } cleanup: SDL_CloseAudioDevice(state.recording_device_id); SDL_CloseAudioDevice(state.playback_device_id); text_texture_free(&display_text_texture); for (int i = 0; i < num_devices; i++) { text_texture_free(&device_textures[i]); } destroy(); return 0; } void handle_input(SDL_Event* event, state* state) { SDL_Keycode keysym = event->key.keysym.sym; switch (state->application_state) { // INFO: init of recording audio device here case SELECTING_DEVICE: switch (keysym) { case SDLK_y: case SDLK_RETURN: // INFO: init audio device here and below // Here it initialises everytime you press enter or y, and // unpauses device immediately. Seems to work mor consistently SDL_CloseAudioDevice(state->recording_device_id); state->recording_device_id = audio_recording_init(state->device_index, NULL); if (state->device_index == -1 || !state->recording_device_id) break; recording_buffer_position = 0; // INFO: calling this should unpause the device and start calling the callback SDL_PauseAudioDevice(state->recording_device_id, 0); /*SDL_UnlockAudioDevice(state->recording_device_id);*/ // INFO: state change looks like this here state->application_state = RECORDING; break; case SDLK_ESCAPE: state->device_index = -1; SDL_CloseAudioDevice(state->recording_device_id); break; } int device_index_new = select_device(&event->key, num_devices); if (device_index_new == -1) break; if (state->device_index != -1 && device_index_new == -1) break; state->device_index = device_index_new; // INFO: inititialising here seems to be less consistent. When I // spam enter or y after initialising here, Sometimes I see // callback being called sometimes not. /*SDL_CloseAudioDevice(state->recording_device_id);*/ /*state->recording_device_id = audio_recording_init(state->device_index, NULL);*/ break; case RECORDING: switch (keysym) { case SDLK_y: SDL_PauseAudioDevice(state->recording_device_id, 0); break; case SDLK_q: case SDLK_ESCAPE: SDL_PauseAudioDevice(state->recording_device_id, 1); audio_buffer_destroy(); state->application_state = SELECTING_DEVICE; break; } break; // INFO: init of playback audio device here. Can't seem to get it to play / call callback case RECORDED: switch (keysym) { case SDLK_y: case SDLK_RETURN: SDL_CloseAudioDevice(state->playback_device_id); state->playback_device_id = audio_playback_init(NULL); recording_buffer_position = 0; SDL_PauseAudioDevice(state->playback_device_id, 0); /*SDL_UnlockAudioDevice(state->playback_device_id);*/ state->application_state = PLAYBACK; break; case SDLK_q: case SDLK_ESCAPE: audio_buffer_destroy(); state->application_state = SELECTING_DEVICE; break; } break; case PLAYBACK: switch (keysym) { case SDLK_q: case SDLK_ESCAPE: state->application_state = RECORDED; break; } break; } } void handle_task(state* state) { switch (state->application_state) { case SELECTING_DEVICE: break; case RECORDING: // INFO: check buffer position here and stop if reaces the end SDL_LockAudioDevice(state->recording_device_id); /*printf("buf pos: %u\n", recording_buffer_position);*/ if (recording_buffer_position >= recording_buffer_position_max) { SDL_UnlockAudioDevice(state->recording_device_id); SDL_PauseAudioDevice(state->recording_device_id, 1); SDL_CloseAudioDevice(state->recording_device_id); state->application_state = RECORDED; break; } SDL_UnlockAudioDevice(state->recording_device_id); break; case RECORDED: break; case PLAYBACK: // INFO: SDL_LockAudioDevice(state->playback_device_id); if (recording_buffer_position >= recording_buffer_position_max) { SDL_UnlockAudioDevice(state->playback_device_id); SDL_PauseAudioDevice(state->playback_device_id, 1); SDL_CloseAudioDevice(state->playback_device_id); state->application_state = RECORDED; break; } SDL_UnlockAudioDevice(state->playback_device_id); break; } } int init() { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError()); return 0; } if (TTF_Init() == -1) { printf("TTF could not initialize! TTF Error: %s\n", TTF_GetError()); return 0; } window = SDL_CreateWindow("SDL record", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (!window) { printf("Window could not be created! SDL Error: %s\n", SDL_GetError()); return 0; } renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (!renderer) { printf("Renderer could not be created! SDL_Error: %s\n", SDL_GetError()); return 0; } global_font = TTF_OpenFont("FiraCode-Regular.ttf", 24); if (!global_font) { printf("Failed to load font! TTF_Error: %s\n", TTF_GetError()); return 0; } return 1; } void destroy() { free(recording_buffer); TTF_CloseFont(global_font); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); TTF_Quit(); SDL_Quit(); } int select_device(SDL_KeyboardEvent* key_event, int max_index) { SDL_Keycode keycode = key_event->keysym.sym; SDL_Keycode mod = key_event->keysym.mod; int keycode_is_num = (keycode >= SDLK_0 && keycode <= SDLK_9); int no_mod = (mod == 0); if (!keycode_is_num || !no_mod) { printf("Not number: %c <%u>\n", keycode, keycode); return -1; } else { printf("Is number: %c <%u>\n", keycode, keycode); } int index = keycode - SDLK_0; if (index >= max_index) return -1; return index; } void application_state_to_string(application_state state, char* string) { switch (state) { case SELECTING_DEVICE: sprintf(string, "Selecting Device [0-9] -> [y/RET], "); break; case RECORDING: sprintf(string, "Recording"); break; case RECORDED: sprintf(string, "Recorded"); break; case PLAYBACK: sprintf(string, "Playing"); break; } } int text_texture_init(text_texture* text_texture) { text_texture->texture = NULL; text_texture->width = 0; text_texture->height = 0; return 1; } int text_texture_load(text_texture* text_texture, char* string) { if (text_texture->texture) { SDL_DestroyTexture(text_texture->texture); text_texture->texture = NULL; } SDL_Color text_color = { 255, 255, 255 }; SDL_Surface* text_surface = TTF_RenderText_Solid(global_font, string, text_color); if (!text_surface) { printf("Unable to render text surface! TTF_Error: %s\n", TTF_GetError()); return 0; } SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, text_surface); if (!texture) { printf("Unable to create texture from rendered text! SDL_Error: %s\n", SDL_GetError()); return 0; } text_texture->texture = SDL_CreateTextureFromSurface(renderer, text_surface); text_texture->width = text_surface->w; text_texture->height = text_surface->h; SDL_FreeSurface(text_surface); return 1; } int text_texture_render(text_texture* text_texture, int x, int y) { if (!text_texture) { printf("text_texture uninitialized"); return 0; } if (!text_texture->texture) { printf("text_texture->texture uninitialized"); return 0; } int quad_width = text_texture->width; int quad_height = text_texture->height; SDL_Rect render_quad = { x, y, quad_width, quad_height }; SDL_RenderCopy(renderer, text_texture->texture, NULL, &render_quad); return 1; } int text_texture_free(text_texture* text_texture) { if (!text_texture->texture) { return 0; } SDL_DestroyTexture(text_texture->texture); return 1; } // INFO: device init here // Most of the audio stuff I copied from an example SDL_AudioDeviceID audio_recording_init(int index, void* userdata) { // INFO: audio spec and callback SDL_zero(recording_spec); recording_spec.freq = 44100; recording_spec.format = AUDIO_F32; recording_spec.channels = 2; recording_spec.samples = 4096; recording_spec.callback = audio_recording_callback; recording_spec.userdata = userdata; SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(index, 1), 1, &recording_spec, &received_recording_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE); printf("Recording Device: %s\n", SDL_GetAudioDeviceName(index, 1)); if (!device_id) { printf("Failed to open recording device! SDL Error: %s", SDL_GetError()); return 0; } unsigned int bytes_per_sample = received_recording_spec.channels * (SDL_AUDIO_BITSIZE(received_recording_spec.format)/8); unsigned int bytes_per_second = received_recording_spec.freq * bytes_per_sample; // INFO: I just copied example where they allocated 1 second worth of buffer so it doesn't die recording_buffer_size = RECORDING_BUFFER_SECONDS * bytes_per_second; recording_buffer_position_max = MAX_RECORDING_SECONDS * bytes_per_second; recording_buffer = malloc(recording_buffer_size); memset(recording_buffer, 0, recording_buffer_size); return device_id; } // INFO: SDL_AudioDeviceID audio_playback_init(void* userdata) { if (!recording_buffer) { printf("Audio buffer not initialized"); return 0; } // INFO: audio spec and callback SDL_zero(playback_spec); playback_spec.freq = 44100; playback_spec.format = AUDIO_F32; playback_spec.channels = 2; playback_spec.samples = 4096; playback_spec.callback = audio_playback_callback; playback_spec.callback = userdata; SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(NULL, 0, &playback_spec, &received_playback_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE); if (!device_id) { printf("Failed to open playback device! SDL Error: %s", SDL_GetError()); return 0; } return device_id; } int audio_device_stop(int device_id) { SDL_PauseAudioDevice(device_id, 1); SDL_CloseAudioDevice(device_id); return 1; } void audio_buffer_destroy() { free(recording_buffer); recording_buffer = NULL; recording_buffer_size = 0; recording_buffer_position = 0; } // INFO: callback here void audio_recording_callback(void* userdata, Uint8* stream, int len) { memcpy(&recording_buffer[recording_buffer_position], stream, len); recording_buffer_position += len; char string[64]; sprintf(string, "Record pos: %u %u", recording_buffer_position, len); printf(string, "Record pos: %u %u\n", recording_buffer_position, len); log_message(LOG_INFO, string); } // INFO: void audio_playback_callback(void* userdata, Uint8* stream, int len) { memcpy(stream, &recording_buffer[recording_buffer_position], len); recording_buffer_position += len; char string[64]; sprintf(string, "Playback pos: %u %u", recording_buffer_position, len); printf(string, "Playback pos: %u %u", recording_buffer_position, len); log_message(LOG_INFO, string); }