#include #include #include /* * INFO: I will mark places to look at with INFO: */ const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; const int MAX_RECORDING_DEVICES = 10; const int MAX_RECORDING_SECONDS = 1; const int RECORDING_BUFFER_SECONDS = MAX_RECORDING_SECONDS + 1; /* * Application */ int init(); void destroy(); int select_device(SDL_KeyboardEvent* key_event, int max_index); typedef enum { SELECTING_DEVICE, RECORDING, RECORDED, PLAYBACK, } application_state; typedef struct { application_state application_state; int device_index; int recording_device_id; int playback_device_id; } state; void application_state_to_string(application_state state, char* string); /* * Visual */ SDL_Window* window = NULL; SDL_Renderer* renderer = NULL; //TTF_Font* global_font = NULL; typedef struct { SDL_Texture* texture; int width; int height; } text_texture; int text_texture_init(text_texture* text_texture); int text_texture_load(text_texture* text_texture, char* string); int text_texture_render(text_texture* text_texture, int x, int y); int text_texture_free(text_texture* text_texture); /* * Audio INFO: audio related declarations and callback here. */ int num_devices = 0; int num_recdevices = 0; int num_playdevices = 0; SDL_AudioSpec recording_spec; SDL_AudioSpec playback_spec; SDL_AudioSpec received_recording_spec; SDL_AudioSpec received_playback_spec; Uint8* recording_buffer = NULL; unsigned int recording_buffer_size = 0; unsigned int recording_buffer_position = 0; unsigned int recording_buffer_position_max = 0; SDL_AudioDeviceID audio_recording_init(int index, void* userdata); SDL_AudioDeviceID audio_playback_init(void* userdata); void audio_buffer_destroy(); void audio_recording_callback( void* userdata, Uint8* stream, int len ); void audio_playback_callback( void* userdata, Uint8* stream, int len ); void handle_input(SDL_Event* event, state* state); void handle_task(state* state); //Recording data buffer Uint8* gRecordingBuffer = NULL; //Size of data buffer Uint32 gBufferByteSize = 0; //Position in data buffer Uint32 gBufferBytePosition = 0; void audioRecordingCallback(void* userdata, Uint8* stream, int len ) { memcpy(&gRecordingBuffer[ gBufferBytePosition ], stream, len); gBufferBytePosition += len; printf("recording\n"); } void audioPlaybackCallback(void* userdata, Uint8* stream, int len ) { memcpy(stream, &gRecordingBuffer[ gBufferBytePosition ], len); gBufferBytePosition += len; printf("playback\n"); } int main(int argc, char* argv[]) { SDL_AudioDeviceID recordingDeviceId = 0; SDL_AudioDeviceID playbackDeviceId = 0; SDL_AudioSpec gReceivedRecordingSpec; SDL_AudioSpec gReceivedPlaybackSpec; SDL_AudioSpec desiredRecordingSpec; SDL_zero(desiredRecordingSpec); desiredRecordingSpec.freq = 44100; desiredRecordingSpec.format = AUDIO_S16; desiredRecordingSpec.channels = 2; desiredRecordingSpec.samples = 4096; desiredRecordingSpec.callback = audioRecordingCallback; SDL_AudioSpec desiredPlaybackSpec; SDL_zero(desiredPlaybackSpec); desiredPlaybackSpec.freq = 44100; desiredPlaybackSpec.format = AUDIO_S16; // AUDIO_F32; desiredPlaybackSpec.channels = 2; desiredPlaybackSpec.samples = 4096; desiredPlaybackSpec.callback = audioPlaybackCallback; //Maximum position in data buffer for recording Uint32 gBufferByteMaxPosition = 0; if (!init()) return 1; printf("Audio Driver: %s\n", SDL_GetCurrentAudioDriver()); num_recdevices = SDL_GetNumAudioDevices(1); if(num_recdevices < 1) { printf( "Unable to get audio capture device! SDL Error: %s\n", SDL_GetError() ); return 0; } printf("Num audio recording devices: %i\n", num_recdevices); for(int i = 0; i < num_recdevices; ++i) { const char* deviceName = SDL_GetAudioDeviceName(i, 1); printf("REC: %d - %s\n", i, deviceName); } num_playdevices = SDL_GetNumAudioDevices(0); if(num_playdevices < 1) { printf( "Unable to get audio playback device! SDL Error: %s\n", SDL_GetError() ); return 0; } printf("Num audio playback devices: %i\n", num_playdevices); for(int i = 0; i < num_recdevices; ++i) { const char* deviceName = SDL_GetAudioDeviceName(i, 0); printf("PBK: %d - %s\n", i, deviceName); } recordingDeviceId = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(2, SDL_TRUE), SDL_TRUE, &desiredRecordingSpec, &gReceivedRecordingSpec, SDL_AUDIO_ALLOW_FORMAT_CHANGE); if(recordingDeviceId == 0) { printf("Failed to open recording device! SDL Error: %s", SDL_GetError() ); return 1; } int bytesPerSample = gReceivedRecordingSpec.channels * (SDL_AUDIO_BITSIZE(gReceivedRecordingSpec.format) / 8); int bytesPerSecond = gReceivedRecordingSpec.freq * bytesPerSample; gBufferByteSize = RECORDING_BUFFER_SECONDS * bytesPerSecond; gBufferByteMaxPosition = MAX_RECORDING_SECONDS * bytesPerSecond; printf("bytesPerSample %d, bytesPerSecond %d\n", bytesPerSample,bytesPerSecond); printf("gBufferByteSize %d, gBufferByteMaxPosition %d\n", gBufferByteSize,gBufferByteMaxPosition); playbackDeviceId = SDL_OpenAudioDevice( NULL, 0, &desiredPlaybackSpec, &gReceivedPlaybackSpec, SDL_AUDIO_ALLOW_FORMAT_CHANGE ); if(playbackDeviceId == 0) { printf("Failed to open playback device! SDL Error: %s", SDL_GetError()); return 1; } gRecordingBuffer = malloc(gBufferByteSize); memset(gRecordingBuffer, 0, gBufferByteSize); gBufferBytePosition = 0; SDL_Delay(100); SDL_PauseAudioDevice( recordingDeviceId, SDL_FALSE ); while(1) { SDL_LockAudioDevice( recordingDeviceId ); if(gBufferBytePosition > gBufferByteMaxPosition) { printf("end\n"); SDL_UnlockAudioDevice( recordingDeviceId ); SDL_PauseAudioDevice( recordingDeviceId, SDL_TRUE ); break; //} else { // printf("bufferPos %d\n",gBufferBytePosition); } SDL_UnlockAudioDevice( recordingDeviceId ); } printf("playback\n"); gBufferBytePosition = 0; SDL_PauseAudioDevice(playbackDeviceId, 0); while(1) { SDL_LockAudioDevice(playbackDeviceId); if(gBufferBytePosition > gBufferByteMaxPosition) { printf("end\n"); SDL_UnlockAudioDevice(playbackDeviceId); SDL_PauseAudioDevice(playbackDeviceId, SDL_TRUE); break; } SDL_UnlockAudioDevice(playbackDeviceId); } cleanup: printf("1\n"); free(gRecordingBuffer); printf("2\n"); SDL_CloseAudioDevice(recordingDeviceId); printf("3\n"); destroy(); printf("4\n"); return 0; } void handle_input(SDL_Event* event, state* state) { SDL_Keycode keysym = event->key.keysym.sym; switch (state->application_state) { // INFO: init of recording audio device here case SELECTING_DEVICE: switch (keysym) { case SDLK_y: case SDLK_RETURN: // INFO: init audio device here and below // Here it initialises everytime you press enter or y, and // unpauses device immediately. Seems to work mor consistently SDL_CloseAudioDevice(state->recording_device_id); state->recording_device_id = audio_recording_init(state->device_index, NULL); if (state->device_index == -1 || !state->recording_device_id) break; recording_buffer_position = 0; // INFO: calling this should unpause the device and start calling the callback SDL_PauseAudioDevice(state->recording_device_id, 0); /*SDL_UnlockAudioDevice(state->recording_device_id);*/ // INFO: state change looks like this here state->application_state = RECORDING; break; case SDLK_ESCAPE: state->device_index = -1; SDL_CloseAudioDevice(state->recording_device_id); break; } int device_index_new = select_device(&event->key, num_devices); if (device_index_new == -1) break; if (state->device_index != -1 && device_index_new == -1) break; state->device_index = device_index_new; // INFO: inititialising here seems to be less consistent. When I // spam enter or y after initialising here, Sometimes I see // callback being called sometimes not. /*SDL_CloseAudioDevice(state->recording_device_id);*/ /*state->recording_device_id = audio_recording_init(state->device_index, NULL);*/ break; case RECORDING: switch (keysym) { case SDLK_y: SDL_PauseAudioDevice(state->recording_device_id, 0); break; case SDLK_q: case SDLK_ESCAPE: SDL_PauseAudioDevice(state->recording_device_id, 1); audio_buffer_destroy(); state->application_state = SELECTING_DEVICE; break; } break; // INFO: init of playback audio device here. Can't seem to get it to play / call callback case RECORDED: switch (keysym) { case SDLK_y: case SDLK_RETURN: SDL_CloseAudioDevice(state->playback_device_id); state->playback_device_id = audio_playback_init(NULL); recording_buffer_position = 0; SDL_PauseAudioDevice(state->playback_device_id, 0); /*SDL_UnlockAudioDevice(state->playback_device_id);*/ state->application_state = PLAYBACK; break; case SDLK_q: case SDLK_ESCAPE: audio_buffer_destroy(); state->application_state = SELECTING_DEVICE; break; } break; case PLAYBACK: switch (keysym) { case SDLK_q: case SDLK_ESCAPE: state->application_state = RECORDED; break; } break; } } void handle_task(state* state) { switch (state->application_state) { case SELECTING_DEVICE: break; case RECORDING: // INFO: check buffer position here and stop if reaces the end SDL_LockAudioDevice(state->recording_device_id); /*printf("buf pos: %u\n", recording_buffer_position);*/ if (recording_buffer_position >= recording_buffer_position_max) { SDL_UnlockAudioDevice(state->recording_device_id); SDL_PauseAudioDevice(state->recording_device_id, 1); SDL_CloseAudioDevice(state->recording_device_id); state->application_state = RECORDED; break; } SDL_UnlockAudioDevice(state->recording_device_id); break; case RECORDED: break; case PLAYBACK: // INFO: SDL_LockAudioDevice(state->playback_device_id); if (recording_buffer_position >= recording_buffer_position_max) { SDL_UnlockAudioDevice(state->playback_device_id); SDL_PauseAudioDevice(state->playback_device_id, 1); SDL_CloseAudioDevice(state->playback_device_id); state->application_state = RECORDED; break; } SDL_UnlockAudioDevice(state->playback_device_id); break; } } int init() { //if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { int nRet=0; nRet = SDL_Init(SDL_INIT_AUDIO); if (nRet < 0) { printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError()); return 0; } printf("SDL initialized: %d %s\n",nRet, SDL_GetError()); // if (TTF_Init() == -1) { // printf("TTF could not initialize! TTF Error: %s\n", TTF_GetError()); // return 0; // } // window = SDL_CreateWindow("SDL record", SDL_WINDOWPOS_UNDEFINED, // SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, // SCREEN_HEIGHT, SDL_WINDOW_SHOWN); // if (!window) { // printf("Window could not be created! SDL Error: %s\n", SDL_GetError()); // return 0; // } // renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); // if (!renderer) { // printf("Renderer could not be created! SDL_Error: %s\n", SDL_GetError()); // return 0; // } // global_font = TTF_OpenFont("FiraCode-Regular.ttf", 24); // if (!global_font) { // printf("Failed to load font! TTF_Error: %s\n", TTF_GetError()); // return 0; // } return 1; } void destroy() { free(recording_buffer); //TTF_CloseFont(global_font); //SDL_DestroyRenderer(renderer); //SDL_DestroyWindow(window); //TTF_Quit(); SDL_Quit(); } int select_device(SDL_KeyboardEvent* key_event, int max_index) { SDL_Keycode keycode = key_event->keysym.sym; SDL_Keycode mod = key_event->keysym.mod; int keycode_is_num = (keycode >= SDLK_0 && keycode <= SDLK_9); int no_mod = (mod == 0); if (!keycode_is_num || !no_mod) { printf("Not number: %c <%u>\n", keycode, keycode); return -1; } else { printf("Is number: %c <%u>\n", keycode, keycode); } int index = keycode - SDLK_0; if (index >= max_index) return -1; return index; } void application_state_to_string(application_state state, char* string) { switch (state) { case SELECTING_DEVICE: sprintf(string, "Selecting Device [0-9] -> [y/RET], "); break; case RECORDING: sprintf(string, "Recording"); break; case RECORDED: sprintf(string, "Recorded"); break; case PLAYBACK: sprintf(string, "Playing"); break; } } int text_texture_init(text_texture* text_texture) { text_texture->texture = NULL; text_texture->width = 0; text_texture->height = 0; return 1; } // int text_texture_load(text_texture* text_texture, char* string) // { // if (text_texture->texture) { // SDL_DestroyTexture(text_texture->texture); // text_texture->texture = NULL; // } // SDL_Color text_color = { 255, 255, 255 }; // SDL_Surface* text_surface = TTF_RenderText_Solid(global_font, string, text_color); // if (!text_surface) { // printf("Unable to render text surface! TTF_Error: %s\n", TTF_GetError()); // return 0; // } // SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, text_surface); // if (!texture) { // printf("Unable to create texture from rendered text! SDL_Error: %s\n", SDL_GetError()); // return 0; // } // text_texture->texture = SDL_CreateTextureFromSurface(renderer, text_surface); // text_texture->width = text_surface->w; // text_texture->height = text_surface->h; // SDL_FreeSurface(text_surface); // return 1; // } int text_texture_render(text_texture* text_texture, int x, int y) { if (!text_texture) { printf("text_texture uninitialized"); return 0; } if (!text_texture->texture) { printf("text_texture->texture uninitialized"); return 0; } int quad_width = text_texture->width; int quad_height = text_texture->height; SDL_Rect render_quad = { x, y, quad_width, quad_height }; SDL_RenderCopy(renderer, text_texture->texture, NULL, &render_quad); return 1; } int text_texture_free(text_texture* text_texture) { if (!text_texture->texture) { return 0; } SDL_DestroyTexture(text_texture->texture); return 1; } // INFO: device init here // Most of the audio stuff I copied from an example SDL_AudioDeviceID audio_recording_init(int index, void* userdata) { // INFO: audio spec and callback SDL_zero(recording_spec); recording_spec.freq = 44100; recording_spec.format = AUDIO_F32; recording_spec.channels = 2; recording_spec.samples = 4096; recording_spec.callback = audio_recording_callback; recording_spec.userdata = userdata; SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(index, 1), 1, &recording_spec, &received_recording_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE); printf("Recording Device: %s\n", SDL_GetAudioDeviceName(index, 1)); if (!device_id) { printf("Failed to open recording device! SDL Error: %s", SDL_GetError()); return 0; } unsigned int bytes_per_sample = received_recording_spec.channels * (SDL_AUDIO_BITSIZE(received_recording_spec.format)/8); unsigned int bytes_per_second = received_recording_spec.freq * bytes_per_sample; // INFO: I just copied example where they allocated 1 second worth of buffer so it doesn't die recording_buffer_size = RECORDING_BUFFER_SECONDS * bytes_per_second; recording_buffer_position_max = MAX_RECORDING_SECONDS * bytes_per_second; recording_buffer = malloc(recording_buffer_size); memset(recording_buffer, 0, recording_buffer_size); return device_id; } // INFO: SDL_AudioDeviceID audio_playback_init(void* userdata) { if (!recording_buffer) { printf("Audio buffer not initialized"); return 0; } // INFO: audio spec and callback SDL_zero(playback_spec); playback_spec.freq = 44100; playback_spec.format = AUDIO_F32; playback_spec.channels = 2; playback_spec.samples = 4096; playback_spec.callback = audio_playback_callback; playback_spec.callback = userdata; SDL_AudioDeviceID device_id = SDL_OpenAudioDevice(NULL, 0, &playback_spec, &received_playback_spec, SDL_AUDIO_ALLOW_FORMAT_CHANGE); if (!device_id) { printf("Failed to open playback device! SDL Error: %s", SDL_GetError()); return 0; } return device_id; } int audio_device_stop(int device_id) { SDL_PauseAudioDevice(device_id, 1); SDL_CloseAudioDevice(device_id); return 1; } void audio_buffer_destroy() { free(recording_buffer); recording_buffer = NULL; recording_buffer_size = 0; recording_buffer_position = 0; } // INFO: callback here void audio_recording_callback(void* userdata, Uint8* stream, int len) { memcpy(&recording_buffer[recording_buffer_position], stream, len); recording_buffer_position += len; char string[64]; sprintf(string, "Record pos: %u %u", recording_buffer_position, len); printf(string, "Record pos: %u %u\n", recording_buffer_position, len); } // INFO: void audio_playback_callback(void* userdata, Uint8* stream, int len) { memcpy(stream, &recording_buffer[recording_buffer_position], len); recording_buffer_position += len; char string[64]; sprintf(string, "Playback pos: %u %u", recording_buffer_position, len); printf(string, "Playback pos: %u %u", recording_buffer_position, len); }