#include #include #include #include "texture.h" #include "audio.h" #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 typedef enum { SELECTING_DEVICE, RECORDING, RECORDED, PLAYBACK, } application_state; typedef struct state { application_state application_state; audio_state audio; int device_index; } state; int init(); void destroy(); int select_device(SDL_KeyboardEvent* key_event, int max_index); void application_state_to_string(application_state state, char* string); SDL_Window* window = NULL; SDL_Renderer* renderer = NULL; int num_devices = 0; int handle_input(SDL_Event* event, state* state); void handle_task(state* state); int main(int argc, char* argv[]) { if (!init()) return 1; num_devices = SDL_GetNumAudioDevices(1); printf("Num audio devices: %i\n", num_devices); char char_buffer[64]; char default_fmt[] = "Device selected: %i"; state state; state.application_state = SELECTING_DEVICE; audio_init(&state.audio); state.device_index = -1; text_texture display_text_texture; text_texture_init(&display_text_texture, renderer); sprintf(char_buffer, default_fmt, state.device_index); text_texture_load(&display_text_texture, char_buffer); text_texture device_textures[num_devices]; for (int i = 0; i < num_devices; i++) { text_texture_init(&device_textures[i], renderer); sprintf(char_buffer, "%i: %s", i, SDL_GetAudioDeviceName(i, 1)); text_texture_load(&device_textures[i], char_buffer); } text_texture state_text_texture; text_texture_init(&state_text_texture, renderer); application_state_to_string(state.application_state, char_buffer); text_texture_load(&state_text_texture, char_buffer); SDL_Event event; while (1) { while (SDL_PollEvent(&event)) { SDL_Keycode keysym = event.key.keysym.sym; switch (event.type) { case SDL_QUIT: goto cleanup; break; case SDL_KEYDOWN: if (!handle_input(&event, &state)) goto cleanup; break; } } handle_task(&state); sprintf(char_buffer, default_fmt, state.device_index); text_texture_load(&display_text_texture, char_buffer); application_state_to_string(state.application_state, char_buffer); text_texture_load(&state_text_texture, char_buffer); // Clear the screen SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); // Render text_texture_render(&display_text_texture, 0, 0); if (state.application_state == SELECTING_DEVICE) { int text_y_offset_step = display_text_texture.height * 2; int text_y_offset = text_y_offset_step; for (int i = 0; i < num_devices; i++) { text_texture_render(&device_textures[i], 0, text_y_offset); text_y_offset += text_y_offset_step; } } text_texture_render(&state_text_texture, 0, SCREEN_HEIGHT - state_text_texture.height); // Update the screen SDL_RenderPresent(renderer); } cleanup: printf("Cleanup start\n"); audio_destroy(&state.audio); printf("Audio done\n"); text_texture_free(&display_text_texture); for (int i = 0; i < num_devices; i++) { text_texture_free(&device_textures[i]); } printf("Texture done\n"); destroy(); printf("Done\n"); return 0; } int handle_input(SDL_Event* event, state* state) { SDL_Keycode keysym = event->key.keysym.sym; switch (state->application_state) { case SELECTING_DEVICE: switch (keysym) { case SDLK_y: case SDLK_RETURN: if (state->device_index == -1 || !state->audio.recording_device_id) break; SDL_LockAudioDevice(state->audio.recording_device_id); memset(state->audio.recording_buffer, 0, state->audio.recording_buffer_size); state->audio.recording_buffer_position = 0; SDL_UnlockAudioDevice(state->audio.recording_device_id); SDL_PauseAudioDevice(state->audio.recording_device_id, 0); state->application_state = RECORDING; break; case SDLK_q: case SDLK_ESCAPE: return 0; break; } int device_index_new = select_device(&event->key, num_devices); if (device_index_new == -1) break; if (device_index_new == state->device_index) break; state->device_index = device_index_new; SDL_CloseAudioDevice(state->audio.recording_device_id); audio_recording_init(&state->audio, state->device_index); break; case RECORDING: switch (keysym) { case SDLK_q: case SDLK_ESCAPE: SDL_PauseAudioDevice(state->audio.recording_device_id, 1); state->application_state = SELECTING_DEVICE; break; } break; case RECORDED: switch (keysym) { case SDLK_y: case SDLK_RETURN: if (!state->audio.playback_device_id) audio_playback_init(&state->audio); SDL_LockAudioDevice(state->audio.playback_device_id); state->audio.recording_buffer_position = 0; SDL_UnlockAudioDevice(state->audio.playback_device_id); SDL_PauseAudioDevice(state->audio.playback_device_id, 0); state->application_state = PLAYBACK; break; case SDLK_q: case SDLK_ESCAPE: state->application_state = SELECTING_DEVICE; break; } break; case PLAYBACK: switch (keysym) { case SDLK_q: case SDLK_ESCAPE: SDL_PauseAudioDevice(state->audio.playback_device_id, 1); state->application_state = RECORDED; break; } break; } return 1; } void handle_task(state* state) { switch (state->application_state) { case SELECTING_DEVICE: break; case RECORDING: if (state->audio.recording_buffer_position >= state->audio.recording_buffer_size) state->application_state = RECORDED; break; case RECORDED: break; case PLAYBACK: if (state->audio.recording_buffer_position >= state->audio.recording_buffer_size) state->application_state = RECORDED; break; } } int init() { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError()); return 0; } if (TTF_Init() == -1) { printf("TTF could not initialize! TTF Error: %s\n", TTF_GetError()); return 0; } window = SDL_CreateWindow("SDL record", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (!window) { printf("Window could not be created! SDL Error: %s\n", SDL_GetError()); return 0; } renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (!renderer) { printf("Renderer could not be created! SDL_Error: %s\n", SDL_GetError()); return 0; } return 1; } void destroy() { SDL_DestroyRenderer(renderer); printf("Renderer done\n"); SDL_DestroyWindow(window); printf("Window done\n"); TTF_Quit(); printf("TTF done\n"); SDL_Quit(); } int select_device(SDL_KeyboardEvent* key_event, int max_index) { SDL_Keycode keycode = key_event->keysym.sym; /*SDL_Keycode mod = key_event->keysym.mod;*/ int keycode_is_num = (keycode >= SDLK_0 && keycode <= SDLK_9); /*int no_mod = (mod == 0);*/ /*if (!keycode_is_num || !no_mod) {*/ if (!keycode_is_num) { printf("Not number: %c <%u>\n", keycode, keycode); return -1; } else { printf("Is number: %c <%u>\n", keycode, keycode); } int index = keycode - SDLK_0; if (index >= max_index) return -1; return index; } void application_state_to_string(application_state state, char* string) { switch (state) { case SELECTING_DEVICE: sprintf(string, "Selecting Device [0-9] -> [y/RET], "); break; case RECORDING: sprintf(string, "Recording [ESC]: CANCEL"); break; case RECORDED: sprintf(string, "Recorded [y/RET]: PLAY | [ESC]: SELECT"); break; case PLAYBACK: sprintf(string, "Playing [ESC]: CANCEL"); break; } }