#ifndef TEXTURE_H #define TEXTURE_H #include #include "SDL2/SDL.h" typedef struct { SDL_Texture* texture; SDL_Renderer* renderer; TTF_Font* font; int width; int height; } text_texture; typedef struct { text_texture* textures; int len; } text_texture_frame; int text_texture_init(text_texture* text_texture, SDL_Renderer* renderer, int font_size); void text_texture_destroy(text_texture* text_texture); int text_texture_load(text_texture* text_texture, char* string); int text_texture_render(text_texture* text_texture, int x, int y); int text_texture_frame_init(text_texture_frame* text_texture_frame, int len, SDL_Renderer* renderer, int font_size); void text_texture_frame_destroy(text_texture_frame* text_texture_frame); int text_texture_frame_render(text_texture_frame* text_texture_frame, int x, int y); #endif