#ifndef TEXTURE_H #define TEXTURE_H #include #include "SDL2/SDL.h" typedef struct { SDL_Texture* texture; SDL_Renderer* renderer; TTF_Font* font; int width; int height; } text_texture; int text_texture_init(text_texture* text_texture, SDL_Renderer* renderer); int text_texture_load(text_texture* text_texture, char* string); int text_texture_render(text_texture* text_texture, int x, int y); int text_texture_free(text_texture* text_texture); #endif