40 lines
856 B
C++
40 lines
856 B
C++
#include "firstperson.h"
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#include <stdio.h>
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#include "maths.h"
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static sf::RenderTexture renderTexture;
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static sf::Vector2f renderTexturePosition;
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static bool init = false;
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static unsigned int width;
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static unsigned int height;
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int firstperson_init(unsigned int _width, unsigned int _height)
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{
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printf("firstperson_init()\n");
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if (!renderTexture.create(_width, _height)) return 0;
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width = _width;
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height = _height;
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init = true;
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return 1;
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}
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void firstperson_update(sf::RenderTarget* renderTarget)
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{
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renderTexture.clear();
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sf::CircleShape shape(50);
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renderTexture.draw(shape);
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renderTexture.display();
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sf::Sprite sprite(renderTexture.getTexture());
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sprite.setPosition(renderTexturePosition);
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renderTarget->draw(sprite);
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}
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void firstperson_setTexturePosition(float x, float y)
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{
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renderTexturePosition.x = x;
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renderTexturePosition.y = y;
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}
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