raycasting/camera.h
Sheldon Lee 2c06859473 Refactor storing of ray-casted distances.
The ray-casting is done when camera_update() is called, and distances
are stored in the Camera struct.
2023-04-20 00:28:17 +01:00

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C

#ifndef CAMERA_H
#define CAMERA_H
#include <SFML/Graphics.hpp>
typedef struct
{
float direction;
float distance;
} CameraRay;
typedef struct
{
sf::Vector2f pos;
float direction;
unsigned int resolution;
float fov;
CameraRay* rays;
} Camera;
int camera_init(Camera* camera, sf::Vector2f pos, float direction, unsigned int resolution, float fov);
void camera_update(Camera* camera, float t);
void camera_destroy(Camera* camera);
#endif