raycasting/minimap.h
Sheldon Lee bce640219f Refactor 2D map drawing.
2D level represntation now drawn as minimap in it's own texture.
2023-04-16 02:17:11 +01:00

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201 B
C

#ifndef MINIMAP_H
#define MINIMAP_H
#include <SFML/Graphics.hpp>
#include "camera.h"
int minimap_init(unsigned int size);
void minimap_update(sf::RenderTarget* renderTarget, Camera* camera);
#endif