#include "view.h" #include #include #include "level.h" static sf::Uint32 style = sf::Style::Titlebar; static sf::RenderWindow window(sf::VideoMode(500, 500), "Raycasting", style); int view_init() { printf("view_init()\n"); level_init(&window); return 1; } int view_update() { if (!window.isOpen()) return 0; sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) { window.close(); return 0; } } window.clear(); if (!level_update()) return 0; window.display(); return 1; } void view_end() { printf("view_end()\n"); level_end(); return; }