#include "level.h" #include #define WIDTH 5 #define HEIGHT 5 static void drawGrid(); static void drawGridLine(unsigned int step, bool isHorizontal); static sf::Vertex getGridLineVertex(unsigned int n, unsigned int maxDimension, bool isStart, bool isHorizontal); static sf::RenderWindow* window = nullptr; static unsigned int level[WIDTH * HEIGHT] = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, }; int level_init(sf::RenderWindow* renderWindow) { printf("level_init()\n"); window = renderWindow; return 1; } int level_update() { if (!window) return 0; drawGrid(); return 1; } void level_end() { printf("level_end()\n"); return; } static void drawGrid() { const sf::Vector2u windowSize = window->getSize(); unsigned int stepX = windowSize.x/WIDTH; unsigned int stepY = windowSize.y/HEIGHT; for (unsigned int x = 0; x < WIDTH; x++) { for (unsigned int y = 0; y < HEIGHT; y++) { if (!level[y * HEIGHT + x]) continue; sf::RectangleShape rectangle(sf::Vector2f(stepY, stepY)); rectangle.setPosition(x * stepX, y * stepY); window->draw(rectangle); } } drawGridLine(stepX, true); drawGridLine(stepY, false); } static void drawGridLine(unsigned int step, bool isHorizontal) { unsigned int lines = isHorizontal? WIDTH : HEIGHT; for (unsigned int n = 0; n < lines; n++) { if (n == 0) continue; unsigned int offset = n * step; unsigned int maxDimension = lines * step; sf::Vertex line[] = { getGridLineVertex(offset, maxDimension, true, isHorizontal), getGridLineVertex(offset, maxDimension, false, isHorizontal) }; window->draw(line, 2, sf::Lines); } } static sf::Vertex getGridLineVertex(unsigned int offset, unsigned int maxDimension, bool isStart, bool isHorizontal) { sf::Vertex start; sf::Vertex end; if (isHorizontal) { start = sf::Vertex(sf::Vector2f(offset, 0)); end = sf::Vertex(sf::Vector2f(offset, maxDimension)); } else { start = sf::Vertex(sf::Vector2f(0, offset)); end = sf::Vertex(sf::Vector2f(maxDimension, offset)); } start.color = sf::Color(100, 100, 100); end.color = sf::Color(100, 100, 100); return isStart? start : end; }