#include "view.h" #include #include #include "maths.h" #include "camera.h" #include "minimap.h" #include "firstperson.h" #define MINIMAP_SIZE 460 #define VIEW_SIZE MINIMAP_SIZE*2 static int handleKeyCode(sf::Keyboard::Key key); static Camera camera; static sf::Uint32 style = sf::Style::Titlebar; static sf::RenderWindow window(sf::VideoMode(MINIMAP_SIZE + VIEW_SIZE, MINIMAP_SIZE), "Raycasting", style); static sf::Clock timer; int view_init() { printf("view_init()\n"); if (!camera_init(&camera, sf::Vector2f(5.f/2.f, 5.f/2.f), 0.f, 100, 0.5f*PI)) return 0; if (!minimap_init(MINIMAP_SIZE)) return 0; if (!firstperson_init(VIEW_SIZE, MINIMAP_SIZE)) return 0; minimap_setTexturePosition(0.f, 0.f); firstperson_setTexturePosition(MINIMAP_SIZE, 0.f); return 1; } int view_update() { if (!window.isOpen()) return 0; sf::Event event; while (window.pollEvent(event)) { switch (event.type) { case sf::Event::Closed: return 0; case sf::Event::KeyPressed: if (handleKeyCode(event.key.code)) continue; return 0; default: continue; } } sf::Time t = timer.restart(); camera_update(&camera, t.asSeconds()); window.clear(); minimap_update(&window, &camera); firstperson_update(&window); window.display(); return 1; } void view_end() { camera_destroy(&camera); window.close(); printf("view_end()\n"); } static int handleKeyCode(sf::Keyboard::Key key) { switch (key) { case sf::Keyboard::Escape: case sf::Keyboard::Q: return 0; default: return 1; } }