#include "camera.h" #include #include #define PI 3.14159265 static void drawLine(sf::RenderWindow* window, sf::Vector2f pos, float angle, float length, sf::Color color); void camera_update(Camera* camera, sf::RenderWindow* window) { if (!camera || !window) return; drawLine(window, camera->pos, camera->direction, 100, sf::Color::Red); } static void drawLine(sf::RenderWindow* window, sf::Vector2f pos, float angle, float length, sf::Color color) { if (!window) return; sf::Vector2f endOffset(length * cos(angle * PI/180.f), length * sin(angle * PI/180.3)); sf::Vertex start(pos); sf::Vertex end(pos + endOffset); start.color = color; end.color = color; sf::Vertex line[] = { start, end }; window->draw(line, 2, sf::Lines); }