Commit Graph

6 Commits

Author SHA1 Message Date
2c06859473 Refactor storing of ray-casted distances.
The ray-casting is done when camera_update() is called, and distances
are stored in the Camera struct.
2023-04-20 00:28:17 +01:00
33f673741b Remove draw scale from Camera struct. 2023-04-16 02:43:05 +01:00
bce640219f Refactor 2D map drawing.
2D level represntation now drawn as minimap in it's own texture.
2023-04-16 02:17:11 +01:00
ca50b6f4b7 Draw rays from camera and call ray casting stub function. 2023-04-02 01:21:02 +01:00
0cd0d410a1 Add camera movement 2023-04-02 00:41:32 +01:00
73412b27f8 Add basic camera representation 2023-04-01 00:16:14 +01:00