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22cd090f92
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Implement basic shading and colors.
CameraRay struct now stores information about tile intersection.
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2023-05-01 00:10:01 +01:00 |
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2c06859473
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Refactor storing of ray-casted distances.
The ray-casting is done when camera_update() is called, and distances
are stored in the Camera struct.
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2023-04-20 00:28:17 +01:00 |
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33f673741b
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Remove draw scale from Camera struct.
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2023-04-16 02:43:05 +01:00 |
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bce640219f
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Refactor 2D map drawing.
2D level represntation now drawn as minimap in it's own texture.
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2023-04-16 02:17:11 +01:00 |
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